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Minimizing Camera.main references
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@ -7,10 +7,17 @@ namespace RhythmHeavenMania.Common
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public class FollowMouse : MonoBehaviour
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{
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public Vector2 offset;
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public Camera cam;
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private void Awake()
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{
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if (cam == null)
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cam = Camera.main;
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}
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private void Update()
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{
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var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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var pos = cam.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(pos.x - offset.x, pos.y - offset.y, 0);
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}
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}
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