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DJ School: Additional gameplay implementation and tuning.
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@ -191,11 +191,11 @@ namespace RhythmHeavenMania
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new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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new Param("type", DJSchool.DJVoice.Standard, "Voice"),
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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new Param("type", DJSchool.DJVoice.Standard, "Voice"),
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}),
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}),
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new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List<GameAction>()
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