DJ School: Additional gameplay implementation and tuning.

This commit is contained in:
Jenny Crowe
2022-02-20 10:28:56 -07:00
parent 24bd18f6f9
commit 1a980347f6
6 changed files with 218 additions and 50 deletions

View File

@ -191,11 +191,11 @@ namespace RhythmHeavenMania
new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
{
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
new Param("type", DJSchool.DJVoice.Standard, "Voice"),
}),
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
{
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
new Param("type", DJSchool.DJVoice.Standard, "Voice"),
}),
}),
new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List<GameAction>()