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DJ School: Additional gameplay implementation and tuning.
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@ -16,6 +16,9 @@ namespace RhythmHeavenMania.Games.DJSchool
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public float holdBeat;
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public float swipeBeat;
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public bool isHolding;
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public bool shouldBeHolding;
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public bool eligible;
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public bool missed;
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[Header("Components")]
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[SerializeField] private SpriteRenderer flash;
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@ -24,49 +27,88 @@ namespace RhythmHeavenMania.Games.DJSchool
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[SerializeField] private GameObject TurnTable;
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[SerializeField] private GameObject slamFX;
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private Animator tableAnim;
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private DJSchool game;
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private void Start()
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{
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game = DJSchool.instance;
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anim = GetComponent<Animator>();
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TurnTable.GetComponent<Animator>().speed = 0;
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tableAnim = TurnTable.GetComponent<Animator>();
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tableAnim.speed = 0;
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}
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private void Update()
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{
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if (!isHolding)
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float beatToUse = shouldBeHolding ? swipeBeat : holdBeat;
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float normalizedBeat = Conductor.instance.GetPositionFromMargin(beatToUse + 2, 1);
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if (eligible)
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{
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float normalizedBeatHold = Conductor.instance.GetPositionFromBeat(holdBeat, 2);
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StateCheck(normalizedBeat);
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StateCheck(normalizedBeatHold);
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if (PlayerInput.Pressed())
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if (normalizedBeat > Minigame.LateTime())
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{
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if (state.perfect)
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eligible = false;
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missed = true;
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if (shouldBeHolding)
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{
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Hold(true);
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shouldBeHolding = false;
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}
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else
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{
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Hold(false);
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shouldBeHolding = true;
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game.SetDJYellowHead(3);
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}
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}
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}
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else if (isHolding)
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if (!isHolding)
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{
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float normalizedBeatSwipe = Conductor.instance.GetPositionFromBeat(swipeBeat, 2);
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StateCheck(normalizedBeatSwipe);
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print(normalizedBeatSwipe); ;
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if (PlayerInput.PressedUp())
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if (PlayerInput.Pressed())
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{
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if (state.perfect)
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if (!shouldBeHolding && state.perfect && eligible)
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{
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Swipe();
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Hold(true);
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eligible = false;
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}
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else
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{
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UnHold();
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if (!shouldBeHolding)
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eligible = false;
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Hold(false);
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missed = true;
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game.SetDJYellowHead(3, true);
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}
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}
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}
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else
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{
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if (PlayerInput.PressedUp())
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{
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if (shouldBeHolding && state.perfect && eligible)
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{
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Swipe(true);
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eligible = false;
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}
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else
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{
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if (shouldBeHolding)
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{
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Swipe(false);
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eligible = false;
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}
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else
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{
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UnHold();
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}
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missed = true;
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game.SetDJYellowHead(3);
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}
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}
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}
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@ -75,6 +117,13 @@ namespace RhythmHeavenMania.Games.DJSchool
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public void Hold(bool ace)
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{
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isHolding = true;
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if (ace)
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{
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missed = false;
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shouldBeHolding = true;
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game.SetDJYellowHead(1);
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}
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Jukebox.PlayOneShotGame("djSchool/recordStop");
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anim.Play("Hold", 0, 0);
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@ -91,29 +140,51 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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isHolding = false;
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anim.speed = -1;
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anim.Play("Hold", 0, 0);
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anim.Play("Unhold", 0, 0);
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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}
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public void Swipe()
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public void Swipe(bool ace)
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{
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isHolding = false;
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if (ace)
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{
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missed = false;
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shouldBeHolding = false;
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Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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FlashFX(false);
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}
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else
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{
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// Missed record swipe sound should play here.
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}
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Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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anim.Play("Swipe", 0, 0);
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FlashFX(false);
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TurnTable.GetComponent<Animator>().speed = 1;
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TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
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tableAnim.speed = 1;
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tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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Instantiate(slamFX).SetActive(true);
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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}
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public override void OnAce()
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{
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if (!shouldBeHolding)
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{
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Hold(true);
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}
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else
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{
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Swipe(true);
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}
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eligible = false;
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}
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private void FlashFX(bool inverse)
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{
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GameObject prefab = flashFX;
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