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Fixed the sigh sfx in Fork Lifter
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@ -201,7 +201,7 @@ namespace RhythmHeavenMania
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
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new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); })
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}),
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new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
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{
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