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Marching Orders Rework + Bug Fixes (#442)
* first things first, kill mr. downbeat. now onto fixing meat grinder forrealzies * meat grinder fix * fixed munchy monk icon + mr upbeat ding bug * a few little changes * lotta stuff yeahh just look at the pr description * point and clap * anim Adjustment * new sheet + adjustments for it * IM USING THE INTERNET i hate merge conflicts * grrr merge conflicts * insane changes * progress * fixed The Spaceball Camera Bug (literally a single line of code wtf guys) * colrs * k im done :3 --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
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@ -40,11 +40,16 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
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if (isActive && player)
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{
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) {
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OctoAction("Squeeze");
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Jukebox.PlayOneShotGame("nearMiss");
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game.hasMissed = true;
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}
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if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP)) {
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OctoAction(PlayerInput.Pressing(true) ? "Pop" : "Release");
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Jukebox.PlayOneShotGame("nearMiss");
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game.hasMissed = true;
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}
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}
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}
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@ -75,6 +80,8 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
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2 => "Angry",
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3 => "Oops",
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}, 0.5f);
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isPreparing =
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isSqueezed = false;
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}
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public void ForceSqueeze()
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