mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 15:57:36 +02:00
Merge branch 'master' into game-ntrIdol
This commit is contained in:
@ -1,11 +1,11 @@
|
||||
using DG.Tweening;
|
||||
using NaughtyBezierCurves;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_BlueBear;
|
||||
public class BlueBear : Minigame
|
||||
|
@ -4,9 +4,9 @@ using System;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_BlueBear
|
||||
namespace HeavenStudio.Games.Scripts_BlueBear
|
||||
{
|
||||
public class Treat : PlayerActionObject
|
||||
{
|
||||
|
@ -2,8 +2,8 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||
{
|
||||
public class BTSPiece : MonoBehaviour
|
||||
{
|
||||
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
||||
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||
{
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
public class Blocks : PlayerActionObject
|
||||
{
|
||||
public float createBeat;
|
||||
|
@ -5,8 +5,8 @@ using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
namespace RhythmHeavenMania.Games
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_BuiltToScaleDS;
|
||||
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_ClappyTrio;
|
||||
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
|
||||
namespace HeavenStudio.Games.Scripts_ClappyTrio
|
||||
{
|
||||
public class ClappyTrioPlayer : PlayerActionObject
|
||||
{
|
||||
|
@ -1,11 +1,11 @@
|
||||
using DG.Tweening;
|
||||
using NaughtyBezierCurves;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_CropStomp;
|
||||
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
||||
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||
{
|
||||
public class Farmer : PlayerActionObject
|
||||
{
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
||||
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||
{
|
||||
public class Veggie : PlayerActionObject
|
||||
{
|
||||
|
@ -1,9 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_DJSchool;
|
||||
|
||||
|
@ -3,10 +3,10 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_DJSchool
|
||||
namespace HeavenStudio.Games.Scripts_DJSchool
|
||||
{
|
||||
public class Student : PlayerActionObject
|
||||
{
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
||||
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||
{
|
||||
public class Drummer : MonoBehaviour
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
||||
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||
{
|
||||
public class DrummerHit : PlayerActionObject
|
||||
{
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_DrummingPractice;
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Fireworks;
|
||||
public class Fireworks : Minigame
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Fireworks
|
||||
namespace HeavenStudio.Games.Scripts_Fireworks
|
||||
{
|
||||
public class Rocket : PlayerActionObject
|
||||
{
|
||||
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_ForkLifter;
|
||||
|
||||
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
{
|
||||
public class ForkLifterHand : MonoBehaviour
|
||||
{
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
{
|
||||
public class ForkLifterPlayer : MonoBehaviour
|
||||
{
|
||||
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
{
|
||||
public class Pea : PlayerActionObject
|
||||
{
|
||||
|
@ -2,10 +2,10 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System.Linq;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Global
|
||||
namespace HeavenStudio.Games.Global
|
||||
{
|
||||
public class Flash : MonoBehaviour
|
||||
{
|
||||
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||
public class BarrelDestroyEffect : MonoBehaviour
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
public class Bomb : PlayerActionObject
|
||||
{
|
||||
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||
public class CookingPotDestroyEffect : MonoBehaviour
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
public class KarateJoe : MonoBehaviour
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_KarateMan;
|
||||
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
public class Pot : PlayerActionObject
|
||||
{
|
||||
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class Minigame : MonoBehaviour
|
||||
{
|
||||
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_MrUpbeat;
|
||||
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
||||
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||
{
|
||||
public class UpbeatMan : MonoBehaviour
|
||||
{
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
||||
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||
{
|
||||
public class UpbeatStep : PlayerActionObject
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class PlayerActionObject : MonoBehaviour
|
||||
{
|
||||
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmRally
|
||||
namespace HeavenStudio.Games.Scripts_RhythmRally
|
||||
{
|
||||
public class Paddlers : PlayerActionObject
|
||||
{
|
||||
|
@ -4,8 +4,8 @@ using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
namespace RhythmHeavenMania.Games
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_RhythmRally;
|
||||
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
public class Hair : PlayerActionObject
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
public class LongHair : PlayerActionObject
|
||||
{
|
||||
|
@ -5,9 +5,9 @@ using System;
|
||||
using Starpelly;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_RhythmTweezers;
|
||||
|
||||
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
public class Tweezers : MonoBehaviour
|
||||
{
|
||||
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using NaughtyBezierCurves;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
||||
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||
{
|
||||
public class Ball : MonoBehaviour
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
||||
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||
{
|
||||
public class Kicker : PlayerActionObject
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_SpaceSoccer;
|
||||
|
||||
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class Alien : MonoBehaviour
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Spaceball;
|
||||
|
||||
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class SpaceballBall : PlayerActionObject
|
||||
{
|
||||
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class SpaceballPlayer : MonoBehaviour
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||
{
|
||||
public class Tap : PlayerActionObject
|
||||
{
|
||||
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_TapTrial;
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||
{
|
||||
public class TapTrialPlayer : MonoBehaviour
|
||||
{
|
||||
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class Girl : MonoBehaviour
|
||||
{
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class MagicFX : MonoBehaviour
|
||||
{
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class Plant : PlayerActionObject
|
||||
{
|
||||
|
@ -1,9 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class Wizard : MonoBehaviour
|
||||
{
|
||||
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_WizardsWaltz;
|
||||
|
||||
|
Reference in New Issue
Block a user