Merge remote-tracking branch 'upstream/master'

This commit is contained in:
saladplainzone
2022-07-10 14:56:09 -07:00
403 changed files with 69784 additions and 2952 deletions

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@ -20,6 +20,7 @@ namespace HeavenStudio
public List<Entity> entities = new List<Entity>();
public List<TempoChange> tempoChanges = new List<TempoChange>();
public List<VolumeChange> volumeChanges = new List<VolumeChange>();
public float firstBeatOffset;
[Serializable]
@ -53,6 +54,12 @@ namespace HeavenStudio
return this.MemberwiseClone();
}
public Entity DeepCopy()
{
//lol the AI generated this
return JsonConvert.DeserializeObject<Entity>(JsonConvert.SerializeObject(this));
}
public object this[string propertyName]
{
get
@ -85,5 +92,18 @@ namespace HeavenStudio
return this.MemberwiseClone();
}
}
[Serializable]
public class VolumeChange : ICloneable
{
public float beat;
public float length;
public float volume;
public object Clone()
{
return this.MemberwiseClone();
}
}
}
}

View File

@ -11,7 +11,11 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
{
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
//new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List<Param>()
{
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
}),
new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
{
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
@ -25,6 +29,14 @@ namespace HeavenStudio.Games.Loaders
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
}),
new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List<Param>()
{
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
}),
new GameAction("sound FX", delegate { DJSchool.instance.soundFX(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
{
new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
})
},
new List<string>() {"ntr", "normal"},
"ntrdj", "en",
@ -47,16 +59,31 @@ namespace HeavenStudio.Games
Hyped
}
public enum DJVoiceLines
{
CheckItOut,
LetsGo,
OhYeah,
OhYeahAlt,
Yay
}
[Header("Components")]
[SerializeField] private Student student;
[SerializeField] private GameObject djYellow;
private Animator djYellowAnim;
[SerializeField] private SpriteRenderer headSprite;
[SerializeField] private Sprite[] headSprites;
private float lastReportedBeat = 0f;
[Header("Properties")]
public GameEvent bop = new GameEvent();
private bool djYellowHolding;
public bool andStop;
public bool goBop;
public float beatOfInstance;
public static DJSchool instance { get; private set; }
@ -65,53 +92,117 @@ namespace HeavenStudio.Games
instance = this;
djYellowAnim = djYellow.GetComponent<Animator>();
student.Init();
goBop = true;
}
private void Update()
{
var cond = Conductor.instance;
#region old script
//var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
//{
// if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
// {
// if (student.anim.IsAnimationNotPlaying())
// {
// if (student.isHolding)
// {
// student.anim.Play("HoldBop", 0, 0);
// }
// else
// {
// student.anim.Play("IdleBop", 0, 0);
// }
// }
// if (djYellowAnim.IsAnimationNotPlaying())
// {
// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
// if (yellowState.IsName("Hey"))
// {
// PostScratchoFace();
// }
// if (djYellowHolding)
// {
// djYellowAnim.Play("HoldBop", 0, 0);
// }
// else
// {
// // todo: split between left and right bop based on beat
// djYellowAnim.Play("IdleBop", 0, 0);
// }
// }
// }
//}
#endregion
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
{
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
if (goBop)
{
if (student.anim.IsAnimationNotPlaying())
if (student.isHolding)
{
if (student.isHolding)
{
student.anim.Play("HoldBop", 0, 0);
}
else
{
student.anim.Play("IdleBop", 0, 0);
}
student.anim.Play("HoldBop", 0, 0);
}
if (djYellowAnim.IsAnimationNotPlaying())
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
{
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
PostScratchoFace();
}
student.anim.Play("IdleBop", 0, 0);
}
if (djYellowHolding)
{
djYellowAnim.Play("HoldBop", 0, 0);
}
else
{
// todo: split between left and right bop based on beat
djYellowAnim.Play("IdleBop", 0, 0);
}
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
PostScratchoFace();
}
if (!andStop && !djYellowHolding)
{
djYellowAnim.Play("IdleBop", 0, 0);
}
else if (djYellowHolding)
{
djYellowAnim.Play("HoldBop", 0, 0);
}
}
}
else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
}
if(PlayerInput.Pressed() && !IsExpectingInputNow() && !student.isHolding) //Start hold miss
{
student.OnMissHoldForPlayerInput();
student.isHolding = true;
}
else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
{
student.UnHold();
}
//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
//{
// student.OnMissSwipeForPlayerInput();
//}
}
public void Bop(float beat, float length)
//public void Bop(float beat, float length)
//{
// bop.startBeat = beat;
// bop.length = length;
//}
public void Bop(bool isBopping)
{
bop.startBeat = beat;
bop.length = length;
if (isBopping)
{
goBop = true;
}
else
{
goBop = false;
}
}
public void BreakCmon(float beat, int type, bool ooh)
@ -148,19 +239,20 @@ namespace HeavenStudio.Games
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat, false); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
}),
});
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void AndStop(float beat, bool ooh)
{
if (djYellowHolding) return;
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
@ -175,13 +267,16 @@ namespace HeavenStudio.Games
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat - 0.5f, false); }),
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
}),
});
andStop = true;
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void ScratchoHey(float beat, int type)
@ -213,25 +308,34 @@ namespace HeavenStudio.Games
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); SetupCue(beat, true); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
//new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); SetupCue(beat, true); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + 2.05f, delegate
{
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
djYellowHolding = false;
}),
});
beatOfInstance = beat;
ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
andStop = false;
}
void SetupCue(float beat, bool swipe)
{
if (swipe)
student.swipeBeat = beat;
else
student.holdBeat = beat;
//void SetupCue(float beat, bool swipe)
//{
// if (swipe)
// student.swipeBeat = beat;
// else
// student.holdBeat = beat;
student.eligible = true;
student.ResetState();
}
// student.eligible = true;
// student.ResetState();
//}
public void SetDJYellowHead(int type, bool resetAfterBeats = false)
{
@ -268,5 +372,67 @@ namespace HeavenStudio.Games
SetDJYellowHead(2, true);
}
}
public void soundFX(bool toggle)
{
student.soundFX = toggle;
}
public void voiceLines(float beat, int type)
{
string[] sounds;
var sound = new MultiSound.Sound[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
};
MultiSound.Play(sound);
break;
case 1:
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
MultiSound.Play(sound);
break;
case 2:
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
MultiSound.Play(sound);
break;
case 3:
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
new MultiSound.Sound(sounds[2], beat + 1f),
};
MultiSound.Play(sound);
break;
case 4:
Jukebox.PlayOneShotGame("djSchool/yay");
break;
}
}
}
}

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using DG.Tweening;
using HeavenStudio.Util;
@ -19,6 +20,8 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public bool shouldBeHolding;
public bool eligible;
public bool missed;
public bool swiping;
public bool soundFX;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
@ -26,6 +29,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
[SerializeField] private GameObject flashFXInverse;
[SerializeField] private GameObject TurnTable;
[SerializeField] private GameObject slamFX;
AudioMixerGroup mixer;
private Animator tableAnim;
@ -37,103 +41,91 @@ namespace HeavenStudio.Games.Scripts_DJSchool
anim = GetComponent<Animator>();
tableAnim = TurnTable.GetComponent<Animator>();
tableAnim.speed = 0;
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
private void Update()
{
float beatToUse = shouldBeHolding ? swipeBeat : holdBeat;
float normalizedBeat = Conductor.instance.GetPositionFromMargin(beatToUse + 2, 1);
if (eligible)
{
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
{
eligible = false;
missed = true;
if (shouldBeHolding)
{
shouldBeHolding = false;
}
else
{
shouldBeHolding = true;
game.SetDJYellowHead(3);
}
}
}
if (!isHolding)
{
if (PlayerInput.Pressed())
{
if (!shouldBeHolding && state.perfect && eligible)
{
Hold(true);
eligible = false;
}
else
{
if (!shouldBeHolding)
eligible = false;
Hold(false);
missed = true;
game.SetDJYellowHead(3, true);
}
}
}
else
{
if (PlayerInput.PressedUp())
{
if (shouldBeHolding && state.perfect && eligible)
{
Swipe(true);
eligible = false;
}
else
{
if (shouldBeHolding)
{
Swipe(false);
eligible = false;
}
else
{
UnHold();
}
missed = true;
game.SetDJYellowHead(3);
}
}
}
}
public void Hold(bool ace)
#region old hold
//public void Hold(bool ace)
//{
// isHolding = true;
// if (ace)
// {
// missed = false;
// shouldBeHolding = true;
// game.SetDJYellowHead(1);
// }
// Jukebox.PlayOneShotGame("djSchool/recordStop");
// anim.Play("Hold", 0, 0);
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
// if (ace)
// {
// if (soundFX)
// {
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
// }
// FlashFX(true);
// }
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
//}
#endregion
#region onHold
public void OnHitHold(PlayerActionEvent caller, float beat)
{
isHolding = true;
if (ace)
{
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
}
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
if (ace)
if (soundFX)
{
FlashFX(true);
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
}
FlashFX(true);
}
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
public void OnMissHold(PlayerActionEvent caller)
{
//isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
}
public void OnMissHoldForPlayerInput()
{
isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
}
#endregion
public void OnEmpty(PlayerActionEvent caller)
{
//empty
}
public void UnHold()
@ -141,50 +133,125 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = false;
anim.Play("Unhold", 0, 0);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
public void Swipe(bool ace)
#region onSwipe
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
isHolding = false;
if (ace)
if (!missed)
{
isHolding = false;
missed = false;
shouldBeHolding = false;
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
FlashFX(false);
swiping = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
else
{
// Missed record swipe sound should play here.
OnMissSwipeForPlayerInput();
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
}
public override void OnAce()
public void OnMissSwipe(PlayerActionEvent caller)
{
if (!shouldBeHolding)
{
Hold(true);
}
else
{
Swipe(true);
}
eligible = false;
isHolding = false;
//swiping = false;
missed = true;
game.SetDJYellowHead(3);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
public void OnMissSwipeForPlayerInput()
{
isHolding = false;
missed = true;
game.SetDJYellowHead(3);
//swiping = false;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
#endregion
#region old swipe
//public void Swipe(bool ace)
//{
// isHolding = false;
// if (ace)
// {
// missed = false;
// shouldBeHolding = false;
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
// FlashFX(false);
// swiping = true;
// }
// else
// {
// // Missed record swipe sound should play here.
// }
// anim.Play("Swipe", 0, 0);
// tableAnim.speed = 1;
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
// Instantiate(slamFX).SetActive(true);
// Conductor.instance.normal.TransitionTo(.01f);
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
// swiping = false;
//}
//public override void OnAce()
//{
// if (!shouldBeHolding)
// {
// //Hold(true);
// }
// else
// {
// Conductor.instance.normal.TransitionTo(.01f);
// //Swipe(true);
// }
// eligible = false;
//}
#endregion
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
@ -194,11 +261,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
flashFX_.SetActive(true);
Destroy(flashFX_, 0.5f);
flash.color = "D0FBFF".Hex2RGB();
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
Destroy(flashFX_, 0.5f);
}
public void TransitionBackToIdle()
@ -210,5 +276,12 @@ namespace HeavenStudio.Games.Scripts_DJSchool
anim.Play("Idle", 0, 0);
}
}
//Not sure but will do?
private void OnDestroy()
{
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
}
}

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fb2fdb673d6d1c34ab348b9c0da08705
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,420 @@
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrFirstContact
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("firstContact", "First Contact", "008c97", false, false, new List<GameAction>()
{
new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
{
new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch")
}),
new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List<Param>
{
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
}),
new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List<Param>()
{
new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
}),
//new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List<Param>
//{
// new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
//}),
});
}
}
}
namespace HeavenStudio.Games
{
//using Scripts_FirstContact;
public class FirstContact : Minigame
{
public static FirstContact instance { get; private set; }
[Header("Properties")]
public int alienSpeakCount;
public int translatorSpeakCount;
public bool hasMissed;
private float lastReportedBeat = 0f;
[Header("Components")]
[SerializeField] GameObject alien;
[SerializeField] GameObject translator;
//[SerializeField] GameObject alienSpeech;
[SerializeField] GameObject dummyHolder;
[SerializeField] GameObject missionControl;
[SerializeField] GameObject liveBar;
[Header("Variables")]
public bool intervalStarted;
//float intervalStartBeat;
public float beatInterval = 4f;
public bool isCorrect, noHitOnce, isSpeaking;
//public int version;
public float lookAtLength = 1f;
//public enum VersionOfContact
//{
// FirstContact,
// CitrusRemix,
// SecondContact
//}
public enum alienLookAt
{
lookAtTranslator,
idle
}
public enum translatorLookAt
{
lookAtAlien,
idle
}
private void Awake()
{
instance = this;
}
public void SetIntervalStart(float beat, float interval = 4f)
{
if (!intervalStarted)
{
//alienSpeakCount = 0;
//translatorSpeakCount = 0;
intervalStarted = true;
}
//intervalStartBeat = beat;
beatInterval = interval;
}
private void Update()
{
//This is taken from the conductor script
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
{
liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
}
else if(Conductor.instance.songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
}
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
{
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
});
}
if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
{
hasMissed = true;
}
}
//public void versionOfFirstContact(int type)
//{
// version = type;
//}
public void lookAtDirection(int alienLookAt, int translatorLookAt)
{
switch (alienLookAt)
{
case 0:
alien.GetComponent<Animator>().Play("alien_lookAt", 0, 0);
break;
case 1:
alien.GetComponent<Animator>().Play("alien_idle", 0, 0);
break;
}
switch (translatorLookAt)
{
case 0:
translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
break;
case 1:
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
break;
}
}
public void alienSpeak(float beat, float pitch)
{
//if (!intervalStarted)
//{
// SetIntervalStart(beat, beatInterval);
//}
//missionControl.SetActive(false);
Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
++alienSpeakCount;
var random = Random.Range(0, 2);
string textToPut = "";
if(random == 0)
{
textToPut = "translator_lookAtAlien";
}
else
{
textToPut = "translator_lookAtAlien_nod";
}
ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_talk", 0, 0); }),
new BeatAction.Action(beat, delegate
{
if (!isSpeaking)
{
translator.GetComponent<Animator>().Play(textToPut, 0, 0);
}
}),
});
}
public void alienTurnOver(float beat)
{
if (!intervalStarted)
{
SetIntervalStart(beat, beatInterval);
}
if (intervalStarted)
{
SetIntervalStart(beat, beatInterval);
}
Jukebox.PlayOneShotGame("firstContact/turnover");
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_point", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); }),
new BeatAction.Action(beat + .5f,
delegate
{
if (!isSpeaking)
{
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
}
})
});
isSpeaking = true;
}
public void alienSuccess(float beat)
{
//Make this codeblock smaller
if (alienSpeakCount == translatorSpeakCount)
{
string[] sounds = new string[] { "firstContact/success_1", "firstContact/success_2" };
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f, offset: .15f)
};
MultiSound.Play(sound);
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_success", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_success", 0, 0); })
});
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
});
}
else if (alienSpeakCount != translatorSpeakCount)
{
string[] sounds = new string[] { "firstContact/failAlien_1", "firstContact/failAlien_2" };
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f)
};
MultiSound.Play(sound);
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_fail", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_fail", 0, 0); })
});
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
});
}
alienSpeakCount = 0;
translatorSpeakCount = 0;
isSpeaking = false;
hasMissed = false;
noHitOnce = false;
}
public void missionControlDisplay(float beat, bool stay)
{
missionControl.SetActive(true);
string textToPut = "";
if (alienSpeakCount == translatorSpeakCount)
{
textToPut = "missionControl_success";
}
else
{
textToPut = "missionControl_fail";
}
BeatAction.New(missionControl, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0); }),
new BeatAction.Action(beat, delegate { alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0); }),
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
});
if (!stay)
{
BeatAction.New(missionControl, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1f, delegate { missionControl.SetActive(false); }),
});
}
else
{
missionControl.SetActive(true);
}
alienSpeakCount = 0;
translatorSpeakCount = 0;
isSpeaking = false;
}
public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
{
if (!noHitOnce)
{
++translatorSpeakCount;
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
isCorrect = true;
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
});
}
else if (noHitOnce)
{
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_eh", 0, 0);}),
});
}
}
public void alienOnMiss(PlayerActionEvent caller) //OnMiss
{
if (!noHitOnce)
{
Jukebox.PlayOneShotGame("firstContact/alienNoHit");
noHitOnce = true;
}
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
});
}
public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
{
//empty
}
public int randomizerLines()
{
return Random.Range(1, 11);
}
//public void alienSuccessTest(PlayerActionEvent caller, float beat)
//{
// string[] sfxStrings = { "", "" };
// string animString = "";
// float off = 0f;
// if (alienSpeakCount == translatorSpeakCount)
// {
// sfxStrings[0] = "firstContact/success_1";
// sfxStrings[1] = "firstContact/success_2";
// animString = "alien_success";
// off = .15f;
// }
// else if(alienSpeakCount != translatorSpeakCount)
// {
// sfxStrings[0] = "firstContact/failAlien_1";
// sfxStrings[1] = "firstContact/failAlien_2";
// animString = "alien_fail";
// off = .5f;
// }
// string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
// var sound = new MultiSound.Sound[]
// {
// new MultiSound.Sound(sounds[0], beat),
// new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
// };
// MultiSound.Play(sound);
// BeatAction.New(alien, new List<BeatAction.Action>()
// {
// new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
// new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
// });
// BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
// {
// new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
// });
// alienSpeakCount = 0;
// translatorSpeakCount = 0;
// isSpeaking = false;
// hasMissed = false;
// noHitOnce = false;
//}
}
}

View File

@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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View File

@ -0,0 +1,86 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WhiteLines : MonoBehaviour
{
float speed;
float startAt = 4.80f;
float endAt = -3.1f;
[SerializeField] SpriteRenderer line;
public int rngEarlyGone, rngMiddleLine;
[SerializeField] bool isRandomLineMiddle;
bool checkAnother, checkOnce;
void Start()
{
//speed = Random.Range(0.005f, 0.007f);
speed = Random.Range(0.005f, 0.009f);
rngEarlyGone = Random.Range(0, 5);
if (isRandomLineMiddle)
{
rngMiddleLine = Random.Range(0, 101);
}
}
void FixedUpdate()
{
if(transform.position.y > endAt && !isRandomLineMiddle)
{
transform.position += new Vector3(0, -speed * 1f, 0);
}
else if(transform.position.y <= endAt && !isRandomLineMiddle)
{
speed = Random.Range(0.005f, 0.009f);
transform.position = new Vector3(0, startAt, 0);
rngEarlyGone = Random.Range(0, 5);
}
if(rngEarlyGone > 0 && !isRandomLineMiddle)
{
line.color += new Color(1f, 1f, 1f, -0.01f);
if(line.color.a <= 0)
{
rngEarlyGone = Random.Range(0, 5);
line.color = new Color(1f, 1f, 1f, .10f);
transform.position = new Vector3(0, startAt, 0);
}
}
if (isRandomLineMiddle)
{
if(rngMiddleLine > 1 && !checkAnother)
{
rngMiddleLine = Random.Range(0, 101);
}
if(rngMiddleLine <= 1)
{
line.color += new Color(1f, 1f, 1f, 0.01f);
checkAnother = true;
if(!checkOnce && line.color.a > .5f)
{
checkOnce = true;
}
}
if(checkOnce)
{
line.color -= new Color(1f, 1f, 1f, 0.02f);
if (line.color.a <= 0)
{
line.color = new Color(1f, 1f, 1f, 0f);
rngMiddleLine = Random.Range(0, 101);
transform.position = new Vector3(0, Random.Range(-1, 5));
checkAnother = false;
checkOnce = false;
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e7756ed68ef3b4a468bd034afafba0cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
),
new BeatAction.Action(
beat + 8f,
beat + (longSleep ? 4f : 8f),
delegate {
canCharge = true;
canJump = true;

View File

@ -5,9 +5,6 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai
{
public class NtrSamuraiChild : MonoBehaviour

View File

@ -5,9 +5,6 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai
{
public class NtrSamuraiObject : MonoBehaviour

View File

@ -132,7 +132,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{
//just
game.PlayerDodge();
Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.95f, 1.15f));
Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
});

View File

@ -96,6 +96,7 @@ namespace HeavenStudio.Games
{
var e = tossEvents[i];
float timeToEvent = e.beat - cond.songPositionInBeats;
warnAnim.Play("NoPose", -1, 0);
if (timeToEvent > 0f && timeToEvent <= 1f)
{
string anim = "WarnBall";

View File

@ -21,6 +21,13 @@ namespace HeavenStudio
public static string levelLocation;
public static bool officialLevel;
public static int CustomScreenWidth = 1280;
public static int CustomScreenHeight = 720;
public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
public static int ScreenSizeIndex = 0;
public enum Scenes : int
{
SplashScreen = 0,
@ -97,6 +104,34 @@ namespace HeavenStudio
fade.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, 0);
fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
}
}
public static void WindowFullScreen()
{
Debug.Log("WindowFullScreen");
if (!Screen.fullScreen)
{
// Set the resolution to the display's current resolution
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
Screen.fullScreen = true;
}
else
{
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
Screen.fullScreen = false;
}
}
public static void ChangeScreenSize()
{
FullScreenMode mode = Screen.fullScreenMode;
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
{
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
}
else
{
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
}
}
}
}

View File

@ -23,6 +23,9 @@ namespace HeavenStudio.Editor
private bool clickedInTimeline = false;
private TMPro.TMP_Text sizeText;
private RectTransform text;
private float timelineLastX;
public static BoxSelection instance { get; private set; }
@ -40,10 +43,19 @@ namespace HeavenStudio.Editor
boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
sizeText = boxVisual.transform.GetChild(1).GetComponent<TMPro.TMP_Text>();
text = boxVisual.transform.GetChild(1).GetComponent<RectTransform>();
}
private void Update()
{
float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
Camera camera = Editor.instance.EditorCamera;
Vector3 scale = Editor.instance.MainCanvas.transform.localScale;
boxVisual.transform.localScale = new Vector2(0.01f/scale.x, 1f/scale.y);
text.transform.localScale = scale;
if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.InteractingWithEvents())
{
startPosition = Vector2.zero;
@ -60,10 +72,11 @@ namespace HeavenStudio.Editor
return;
}
if (boxVisual.rect.width * boxVisual.transform.localScale.x >= 0.5f)
sizeText.text = $"{string.Format("{0:0.000}", boxVisual.rect.width * boxVisual.transform.localScale.x)}";
float beatLen = boxVisual.rect.width * boxVisual.transform.localScale.x;
if (beatLen >= 0.5f)
sizeText.text = $"{string.Format("{0:0.000}", beatLen)}";
else
sizeText.text = string.Empty; // i'm lazy
sizeText.text = string.Empty;
// click
@ -78,9 +91,11 @@ namespace HeavenStudio.Editor
// dragging
if (Input.GetMouseButton(0) && clickedInTimeline)
{
startPosition.x += deltaTimelineX * scale.x;
endPosition = MousePosition();
DrawVisual();
DrawSelection();
SelectEvents(); //kek
DrawVisual();
}
// release click
@ -92,9 +107,7 @@ namespace HeavenStudio.Editor
DrawVisual();
}
// selecting = (selectionBox.size != Vector2.zero); -- doesn't work really
// for real time selection just move SelectEvents() to here, but that breaks some shit. might fix soon idk --pelly
timelineLastX = timelineContent.transform.localPosition.x;
}
private void DrawVisual()
@ -102,15 +115,12 @@ namespace HeavenStudio.Editor
Vector2 boxStart = startPosition;
Vector2 boxEnd = endPosition;
// boxEnd = new Vector2(Mathf.Clamp(boxEnd.x, -5.78f, Mathf.Infinity), boxEnd.y);
Vector2 boxCenter = (boxStart + boxEnd) / 2;
boxVisual.position = boxCenter;
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
// boxVisual.sizeDelta = new Vector2(boxSize.x / boxVisual.localScale.x, boxSize.y / boxVisual.localScale.y);
boxVisual.sizeDelta = new Vector2(boxSize.x, boxSize.y);
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, boxSize.x);
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, boxSize.y);
}
private void DrawSelection()
@ -168,7 +178,7 @@ namespace HeavenStudio.Editor
{
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
// var mousePos = new Vector2();
// RectTransformUtility.ScreenPointToLocalPointInRectangle(timelineContent, Input.mousePosition, Camera.main, out mousePos);
// RectTransformUtility.ScreenPointToLocalPointInRectangle(timelineContent, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
return new Vector3(mousePos.x, mousePos.y, 0);
}

View File

@ -171,4 +171,38 @@ namespace HeavenStudio.Editor.Commands
}
}
}
public class Duplicate : IAction
{
List<TimelineEventObj> eventObjs;
List<TimelineEventObj> copiedObjs;
public Duplicate(List<TimelineEventObj> eventObjs)
{
this.eventObjs = eventObjs;
}
public void Execute()
{
}
public void Redo()
{
for (int i = 0; i < copiedObjs.Count; i++)
{
Beatmap.Entity e = copiedObjs[i].entity;
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
}
}
public void Undo()
{
copiedObjs = eventObjs;
for (int i = 0; i < eventObjs.Count; i++)
{
Selections.instance.Deselect(eventObjs[i]);
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
}
}
}
}

View File

@ -9,10 +9,8 @@ namespace HeavenStudio.Editor
{
public EventParameterManager eventParameterManager;
// this is programmed on duct tape https://youtu.be/zMWA0ipQ94w?t=868
private void LateUpdate()
{
eventParameterManager.canDisable = true;
for (int i = 0; i < transform.childCount; i++)
{
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))

View File

@ -25,10 +25,10 @@ namespace HeavenStudio.Editor
{
private Initializer Initializer;
[SerializeField] private Canvas MainCanvas;
[SerializeField] public Canvas MainCanvas;
[SerializeField] public Camera EditorCamera;
[SerializeField] public GameObject EditorLetterbox;
// [SerializeField] public GameObject EditorLetterbox;
[SerializeField] public GameObject GameLetterbox;
[Header("Rect")]
@ -48,10 +48,12 @@ namespace HeavenStudio.Editor
[SerializeField] private Button UndoBTN;
[SerializeField] private Button RedoBTN;
[SerializeField] private Button MusicSelectBTN;
[SerializeField] private Button EditorSettingsBTN;
[SerializeField] private Button EditorThemeBTN;
[SerializeField] private Button FullScreenBTN;
[SerializeField] private Button TempoFinderBTN;
[SerializeField] private Button SnapDiagBTN;
[SerializeField] private Button EditorThemeBTN;
[SerializeField] private Button EditorSettingsBTN;
[Header("Tooltip")]
public TMP_Text tooltipText;
@ -101,31 +103,79 @@ namespace HeavenStudio.Editor
Tooltip.AddTooltip(UndoBTN.gameObject, "Undo <color=#adadad>[Ctrl+Z]</color>");
Tooltip.AddTooltip(RedoBTN.gameObject, "Redo <color=#adadad>[Ctrl+Y or Ctrl+Shift+Z]</color>");
Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select");
Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
UpdateEditorStatus(true);
}
public void LateUpdate()
{
if (Input.GetKeyDown(KeyCode.Tab))
#region Keyboard Shortcuts
if (!editingInputField)
{
if (!Editor.instance.editingInputField)
if (Input.GetKeyDown(KeyCode.Tab))
{
Fullscreen();
}
}
if (Input.GetKeyDown(KeyCode.Delete))
{
if (!Editor.instance.editingInputField)
if (Input.GetKeyDown(KeyCode.Delete))
{
List<TimelineEventObj> ev = new List<TimelineEventObj>();
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
CommandManager.instance.Execute(new Commands.Deletion(ev));
}
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.Z))
{
if (Input.GetKey(KeyCode.LeftShift))
CommandManager.instance.Redo();
else
CommandManager.instance.Undo();
}
else if (Input.GetKeyDown(KeyCode.Y))
{
CommandManager.instance.Redo();
}
if (Input.GetKey(KeyCode.LeftShift))
{
if (Input.GetKeyDown(KeyCode.D))
{
ToggleDebugCam();
}
}
}
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.N))
{
LoadRemix("");
}
else if (Input.GetKeyDown(KeyCode.O))
{
OpenRemix();
}
else if (Input.GetKey(KeyCode.LeftAlt))
{
if (Input.GetKeyDown(KeyCode.S))
{
SaveRemix(true);
}
}
else if (Input.GetKeyDown(KeyCode.S))
{
SaveRemix(false);
}
}
}
#endregion
if (CommandManager.instance.canUndo())
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = "BD8CFF".Hex2RGB();
@ -137,29 +187,6 @@ namespace HeavenStudio.Editor
else
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.Z))
{
if (Input.GetKey(KeyCode.LeftShift))
CommandManager.instance.Redo();
else
CommandManager.instance.Undo();
}
else if (Input.GetKeyDown(KeyCode.Y))
{
CommandManager.instance.Redo();
}
if (Input.GetKey(KeyCode.LeftShift))
{
if (Input.GetKeyDown(KeyCode.D))
{
ToggleDebugCam();
}
}
}
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
{
if (Input.GetMouseButtonUp(0))
@ -172,7 +199,8 @@ namespace HeavenStudio.Editor
for (int i = 0; i < selectedEvents.Count; i++)
{
if (selectedEvents[i].isCreating == false)
//TODO: this is in LateUpdate, so this will never run! change this to something that works properly
if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
{
result.Add(selectedEvents[i]);
}
@ -182,37 +210,6 @@ namespace HeavenStudio.Editor
}
}
}
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.N))
{
LoadRemix("");
}
else if (Input.GetKeyDown(KeyCode.O))
{
OpenRemix();
}
else if (Input.GetKey(KeyCode.LeftAlt))
{
if (Input.GetKeyDown(KeyCode.S))
{
SaveRemix(true);
}
}
else if (Input.GetKeyDown(KeyCode.S))
{
SaveRemix(false);
}
}
if (Application.isEditor)
{
if (Input.GetKeyDown(KeyCode.S))
{
// SaveRemix(false);
}
}
}
public static Sprite GameIcon(string name)
@ -441,7 +438,7 @@ namespace HeavenStudio.Editor
{
if (fullscreen == false)
{
EditorLetterbox.SetActive(false);
// EditorLetterbox.SetActive(false);
GameLetterbox.SetActive(true);
MainCanvas.enabled = false;
@ -453,7 +450,7 @@ namespace HeavenStudio.Editor
}
else
{
EditorLetterbox.SetActive(true);
// EditorLetterbox.SetActive(true);
GameLetterbox.SetActive(false);
MainCanvas.enabled = true;
@ -466,6 +463,7 @@ namespace HeavenStudio.Editor
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
EditorCamera.rect = new Rect(0, 0, 1, 1);
}
}

View File

@ -22,7 +22,7 @@ namespace HeavenStudio.Editor
public Beatmap.Entity entity;
private bool active;
public bool active;
private int childCountAtStart;
@ -49,6 +49,7 @@ namespace HeavenStudio.Editor
Disable();
}
}
canDisable = true;
}
public void Disable()

View File

@ -20,6 +20,8 @@ namespace HeavenStudio.Editor
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
public RectTransform GameEventSelectorCanScroll;
private RectTransform GameEventSelectorRect;
private RectTransform eventsParent;
[Header("Properties")]
@ -29,9 +31,15 @@ namespace HeavenStudio.Editor
private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private float selectorHeight;
private float eventSize;
private void Start()
{
GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
selectorHeight = GameEventSelectorRect.rect.height;
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
SelectGame("Game Manager", 1);
@ -40,7 +48,7 @@ namespace HeavenStudio.Editor
private void Update()
{
if(!Conductor.instance.NotStopped())
if(!(EventParameterManager.instance.active || Conductor.instance.NotStopped()))
{
if (gameOpen)
{
@ -54,11 +62,14 @@ namespace HeavenStudio.Editor
}
}
if (Input.mouseScrollDelta.y != 0)
if (RectTransformUtility.RectangleContainsScreenPoint(GameEventSelectorCanScroll, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0)
{
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
}
//moved here so this updates dynamically with window scale
UpdateScrollPosition();
}
#region Functions
@ -75,26 +86,32 @@ namespace HeavenStudio.Editor
else if (currentEventIndex > eventsParent.childCount - 1)
currentEventIndex = 0;
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
{
if (eventsParent.childCount - 4 > currentEventIndex)
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
}
}
else
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
if (updateCol)
SetColors(currentEventIndex);
}
private void UpdateScrollPosition()
{
selectorHeight = GameEventSelectorRect.rect.height;
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
if (currentEventIndex * eventSize >= selectorHeight/2 && eventsParent.childCount * eventSize >= selectorHeight)
{
if (currentEventIndex * eventSize < eventsParent.childCount * eventSize - selectorHeight/2)
{
EventRef.transform.parent.DOLocalMoveY((currentEventIndex * eventSize) - selectorHeight/2, 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.DOLocalMoveY((eventsParent.childCount * eventSize) - selectorHeight + (eventSize*0.33f), 0.35f).SetEase(Ease.OutExpo);
}
}
else
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
}
public void SelectGame(string gameName, int index)
{
if (SelectedGameIcon != null)

View File

@ -0,0 +1,8 @@
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externalObjects: {}
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View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class DispAudioSettings : MonoBehaviour
{
public TMP_Dropdown resolutionsDropdown;
public GameObject customSetter;
public TMP_InputField widthInputField, heightInputField;
private void Start() {
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
for (int i = 0; i < vals.Length; i++)
{
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
optionData.text = vals[i];
dropDownData.Add(optionData);
}
resolutionsDropdown.AddOptions(dropDownData);
resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
resolutionsDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
});
widthInputField.onEndEdit.AddListener(delegate
{
GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
});
heightInputField.onEndEdit.AddListener(delegate
{
GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
});
}
public void WindowFullScreen()
{
GlobalGameManager.WindowFullScreen();
}
public void WindowConfirmSize()
{
GlobalGameManager.ChangeScreenSize();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class SettingsDialog : MonoBehaviour
{
[SerializeField] private GameObject settingsMenu;
//this may all be moved to a different script in the future
private void Start() {}
public void SwitchSettingsDialog()
{
if(settingsMenu.activeSelf) {
settingsMenu.SetActive(false);
} else {
settingsMenu.SetActive(true);
}
}
private void Update() {}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,8 @@
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guid: 537580972fcefa548bd9ee5e8254cbfc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace HeavenStudio.Editor
{
public class SnapChangeButton : Button, IPointerDownHandler
{
public SnapDialog SnapDialog;
public bool isDown;
public override void OnPointerDown(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
SnapDialog.ChangeCommon(isDown);
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7e0cac45de7228a4c8f7bc6adb0751a2
MonoImporter:
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serializedVersion: 2
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userData:
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View File

@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class SnapDialog : MonoBehaviour
{
[SerializeField] private GameObject snapSetter;
[SerializeField] private TMP_Text snapText;
private Timeline timeline;
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16};
private int currentCommon = 3;
private void Start()
{
timeline = Timeline.instance;
}
public void SwitchSnapDialog()
{
if(snapSetter.activeSelf) {
snapSetter.SetActive(false);
} else {
snapSetter.SetActive(true);
}
}
public void ChangeCommon(bool down = false)
{
if(down) {
currentCommon--;
} else {
currentCommon++;
}
if(currentCommon < 0) {
currentCommon = 0;
} else if(currentCommon >= CommonDenominators.Length) {
currentCommon = CommonDenominators.Length - 1;
}
timeline.SetSnap(1f / CommonDenominators[currentCommon]);
}
private void Update()
{
snapText.text = $"1/{CommonDenominators[currentCommon]}";
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,8 @@
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View File

@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
using Starpelly;
namespace HeavenStudio.Editor.Track
{
public class LayerLabel : MonoBehaviour
{
[SerializeField] private RectTransform rect;
// Update is called once per frame
void Update()
{
//convert timeline layer scale to screen space
Camera cam;
//"your program can't crash if you put everything in a try block"
try
{
cam = Editor.instance.EditorCamera;
float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
float modScale = Timeline.GetScaleModifier();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
}
catch (System.NullReferenceException)
{
return;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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@ -72,6 +72,7 @@ namespace HeavenStudio.Editor.Track
GameManager.instance.Beatmap.bpm += increase;
UpdateStartingBPMText();
UpdateStartingBPMFromText(); // In case the scrolled-to value is invalid.
}
}
}
@ -109,6 +110,8 @@ namespace HeavenStudio.Editor.Track
// In case the newBPM ended up differing from the inputted string.
UpdateStartingBPMText();
Timeline.instance.FitToSong();
}
public void UpdateOffsetFromText()
@ -128,7 +131,16 @@ namespace HeavenStudio.Editor.Track
UpdateOffsetText();
}
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
public void ClearTempoTimeline()
{
foreach (TempoTimelineObj tempoTimelineObj in tempoTimelineObjs)
{
Destroy(tempoTimelineObj.gameObject);
}
tempoTimelineObjs.Clear();
}
public void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
@ -160,6 +172,8 @@ namespace HeavenStudio.Editor.Track
}
tempoTimelineObjs.Add(tempoTimelineObj);
Timeline.instance.FitToSong();
}
}

View File

@ -46,6 +46,10 @@ namespace HeavenStudio.Editor.Track
tempoChange.tempo += newTempo;
//make sure tempo is positive
if (tempoChange.tempo < 1)
tempoChange.tempo = 1;
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
@ -96,6 +100,7 @@ namespace HeavenStudio.Editor.Track
private void UpdateTempo()
{
tempoTXT.text = $"{tempoChange.tempo} BPM";
Timeline.instance.FitToSong();
}
}
}

View File

@ -30,6 +30,8 @@ namespace HeavenStudio.Editor.Track
public static float SnapInterval() { return instance.snapInterval; }
public void SetSnap(float snap) { snapInterval = snap; }
public class CurrentTimelineState
{
public bool selected;
@ -68,6 +70,7 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private RectTransform TimelineSongPosLineRef;
[SerializeField] private RectTransform TimelineEventObjRef;
[SerializeField] private RectTransform LayersRect;
public TempoTimeline TempoInfo;
public VolumeTimeline VolumeInfo;
private RectTransform TimelineSongPosLine;
@ -83,6 +86,8 @@ namespace HeavenStudio.Editor.Track
public Button MusicVolumeBTN;
public Slider PlaybackSpeed;
public Vector3[] LayerCorners = new Vector3[4];
public static Timeline instance { get; private set; }
public bool userIsEditingInputField
@ -98,6 +103,7 @@ namespace HeavenStudio.Editor.Track
public void LoadRemix()
{
// beatmap entities
for (int i = 0; i < eventObjs.Count; i++)
{
Destroy(eventObjs[i].gameObject);
@ -106,11 +112,21 @@ namespace HeavenStudio.Editor.Track
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i];
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
}
//tempo changes
TempoInfo.ClearTempoTimeline();
for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
{
var t = GameManager.instance.Beatmap.tempoChanges[i];
TempoInfo.AddTempoChange(false, t);
}
//volume changes
}
public void Init()
@ -256,9 +272,11 @@ namespace HeavenStudio.Editor.Track
SliderControl();
if (Input.GetKeyDown(KeyCode.Space))
#region Keyboard Shortcuts
if (!userIsEditingInputField)
{
if (!Editor.instance.editingInputField)
if (Input.GetKeyDown(KeyCode.Space))
{
if (Input.GetKey(KeyCode.LeftShift))
{
@ -269,30 +287,53 @@ namespace HeavenStudio.Editor.Track
PlayCheck(true);
}
}
}
if (Input.GetKeyDown(KeyCode.P))
{
if (!Editor.instance.editingInputField)
if (Input.GetKeyDown(KeyCode.P))
{
AutoPlayToggle();
}
}
if (Input.GetKeyDown(KeyCode.M))
{
if (!Editor.instance.editingInputField)
if (Input.GetKeyDown(KeyCode.M))
{
MetronomeToggle();
}
}
if (Input.GetKeyDown(KeyCode.Alpha1))
{
timelineState.SetState(true, false, false);
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
timelineState.SetState(false, true, false);
}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
timelineState.SetState(false, false, true);
}
float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
}
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
}
#endregion
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
{
movingPlayback = true;
}
else if (Input.GetMouseButtonUp(1))
else if (Input.GetMouseButtonUp(1) || Conductor.instance.isPlaying)
{
movingPlayback = false;
}
if (movingPlayback)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
@ -304,21 +345,6 @@ namespace HeavenStudio.Editor.Track
lastBeatPos = TimelineSlider.localPosition.x;
}
float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
if (!Editor.instance.editingInputField)
{
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
}
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
}
if (Conductor.instance.isPlaying)
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
@ -326,18 +352,19 @@ namespace HeavenStudio.Editor.Track
CurrentTempo.text = $" = {Conductor.instance.songBpm}";
if (Input.GetKeyDown(KeyCode.Alpha1) && !userIsEditingInputField)
{
timelineState.SetState(true, false, false);
}
else if (Input.GetKeyDown(KeyCode.Alpha2) && !userIsEditingInputField)
{
timelineState.SetState(false, true, false);
}
else if (Input.GetKeyDown(KeyCode.Alpha3) && !userIsEditingInputField)
{
timelineState.SetState(false, false, true);
}
LayersRect.GetWorldCorners(LayerCorners);
}
public static float GetScaleModifier()
{
Camera cam = Editor.instance.EditorCamera;
return Mathf.Pow(cam.pixelWidth/1280f, 1f) * Mathf.Pow(cam.pixelHeight/720f, 0f);
}
public Vector2 LayerCornersToDist()
{
Vector3[] v = LayerCorners;
return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
}
private void SliderControl()
@ -526,7 +553,7 @@ namespace HeavenStudio.Editor.Track
else
{
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
entity.track = entity.eventObj.GetTrack();
}
@ -544,36 +571,36 @@ namespace HeavenStudio.Editor.Track
GameManager.instance.SortEventsList();
tempEntity = en;
// default param value
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
if (ep != null)
{
for (int i = 0; i < ep.Count; i++)
{
object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
tempEntity[ep[i].propertyName] = returnVal;
}
}
}
else
{
GameManager.instance.Beatmap.entities.Add(entity);
GameManager.instance.SortEventsList();
}
// default param value
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
if (ep != null)
{
for (int i = 0; i < ep.Count; i++)
{
object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
tempEntity[ep[i].propertyName] = returnVal;
}
}
}
eventObjs.Add(eventObj);
@ -583,6 +610,22 @@ namespace HeavenStudio.Editor.Track
return eventObj;
}
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
public TimelineEventObj CopyEventObject(TimelineEventObj e)
{
Beatmap.Entity clone = e.entity.DeepCopy();
TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
duplicatedEventObjs.Add(dup);
return dup;
}
public void FinalizeDuplicateEventStack()
{
CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
duplicatedEventObjs = new List<TimelineEventObj>();
}
public void DestroyEventObject(Beatmap.Entity entity)
{
if (EventParameterManager.instance.entity == entity)
@ -609,12 +652,12 @@ namespace HeavenStudio.Editor.Track
public float SnapToLayer(float y)
{
float size = LayerHeight();
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3, 0);
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3f, 0f);
}
public float LayerHeight()
{
return LayersRect.rect.height / 4;
return LayersRect.rect.height / 4f;
}
public void SetPlaybackSpeed(float speed)

View File

@ -26,7 +26,7 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private RectTransform resizeGraphic;
[SerializeField] private RectTransform leftDrag;
[SerializeField] private RectTransform rightDrag;
private GameObject moveTemp;
// private GameObject moveTemp;
[Header("Properties")]
public Beatmap.Entity entity;
@ -38,10 +38,10 @@ namespace HeavenStudio.Editor.Track
public bool resizable;
public bool resizing;
public bool moving;
public bool wasDuplicated;
private bool resizingLeft;
private bool resizingRight;
private bool inResizeRegion;
public Vector2 lastMovePos;
public bool isCreating;
public string eventObjID;
@ -59,10 +59,9 @@ namespace HeavenStudio.Editor.Track
Destroy(resizeGraphic.gameObject);
}
lastMovePos = transform.localPosition;
moveTemp = new GameObject();
moveTemp.transform.SetParent(this.transform.parent);
// what the fuck????
// moveTemp = new GameObject();
// moveTemp.transform.SetParent(this.transform.parent);
bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
for (int i = 0; i < this.transform.childCount; i++)
@ -105,7 +104,7 @@ namespace HeavenStudio.Editor.Track
#endregion
SetColor(GetTrack());
SetColor(entity.track);
if (selected)
{
@ -118,7 +117,10 @@ namespace HeavenStudio.Editor.Track
selectedImage.gameObject.SetActive(true);
for (int i = 0; i < outline.childCount; i++)
{
outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
if (moving)
outline.GetChild(i).GetComponent<Image>().color = Color.magenta;
else
outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
}
}
else
@ -132,39 +134,61 @@ namespace HeavenStudio.Editor.Track
if (Conductor.instance.NotStopped())
{
Cancel();
if (moving)
moving = false;
if (selected)
{
selected = false;
selectedImage.gameObject.SetActive(false);
for (int i = 0; i < outline.childCount; i++)
outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
}
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
return;
}
if (!resizing)
{
if (Input.GetMouseButtonUp(0) && Timeline.instance.timelineState.selected)
{
if (Timeline.instance.eventObjs.FindAll(c => c.mouseHovering).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.moving).Count == 0 && !BoxSelection.instance.selecting && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
{
if (!Input.GetKey(KeyCode.LeftShift))
{
// Selections.instance.Deselect(this);
}
}
// OnUp();
}
if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
//duplicate the entity if holding alt or m-click
if ((!wasDuplicated) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetMouseButton(2)))
{
Selections.instance.Deselect(this);
this.wasDuplicated = false;
this.moving = false;
var te = Timeline.instance.CopyEventObject(this);
Selections.instance.DragSelect(te);
te.wasDuplicated = true;
te.transform.localPosition = transform.localPosition;
te.lastPos_ = transform.localPosition;
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
{
Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
}
te.moving = true;
}
lastPos_ = transform.localPosition;
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
if (lastPos != transform.localPosition)
{
OnMove();
// this.transform.DOLocalMove(new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y)), 0.15f).SetEase(Ease.OutExpo);
}
lastPos = transform.localPosition;
@ -172,6 +196,9 @@ namespace HeavenStudio.Editor.Track
}
else if (resizingLeft)
{
if (moving)
moving = false;
SetPivot(new Vector2(1, rectTransform.pivot.y));
Vector2 sizeDelta = rectTransform.sizeDelta;
@ -187,6 +214,9 @@ namespace HeavenStudio.Editor.Track
}
else if (resizingRight)
{
if (moving)
moving = false;
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
@ -211,10 +241,18 @@ namespace HeavenStudio.Editor.Track
if (resizable)
Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
}
else if (Timeline.instance.eventObjs.FindAll(c => c.inResizeRegion).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
// should consider adding this someday
// else if (moving && selected || mouseHovering && selected)
// {
// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
// }
else
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
}
#region ClickEvents
@ -253,8 +291,6 @@ namespace HeavenStudio.Editor.Track
}
moving = true;
// lastMovePos = transform.localPosition;
// OnComplete();
}
}
else if (Input.GetMouseButton(1))
@ -270,6 +306,11 @@ namespace HeavenStudio.Editor.Track
if (selected && Timeline.instance.timelineState.selected)
{
if (wasDuplicated)
{
Timeline.instance.FinalizeDuplicateEventStack();
wasDuplicated = false;
}
if (eligibleToMove)
{
OnComplete(true);
@ -366,7 +407,7 @@ namespace HeavenStudio.Editor.Track
private void OnMove()
{
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack()).Count > 0)
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack() && c != this.entity).Count > 0)
{
eligibleToMove = false;
}
@ -427,7 +468,7 @@ namespace HeavenStudio.Editor.Track
public int GetTrack()
{
return (int)(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
return (int)Mathf.Round(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
}
private void OnDestroy()

View File

@ -16,6 +16,8 @@ namespace HeavenStudio.Editor.Track
public TMP_InputField StartingVolume;
private RectTransform StartingVolumeRect;
public List<VolumeTimelineObj> volumeTimelineObjs = new List<VolumeTimelineObj>();
private bool firstUpdate;
void Start()
@ -74,8 +76,8 @@ namespace HeavenStudio.Editor.Track
}
else if (newVol < 0)
{
StartingVolume.text = "1";
newVol = 1;
StartingVolume.text = "0";
newVol = 0;
}
GameManager.instance.Beatmap.musicVolume = newVol;

View File

@ -0,0 +1,105 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
namespace HeavenStudio.Editor.Track
{
public class VolumeTimelineObj : MonoBehaviour
{
[Header("Components")]
[SerializeField] private RectTransform rectTransform;
[SerializeField] private TMP_Text volumeTXT;
[SerializeField] private RectTransform raycastRect;
public Beatmap.VolumeChange volumeChange;
private float startPosX;
private bool moving = false;
public bool hovering;
private float lastPosX;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
UpdateVolume();
}
private void Update()
{
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
{
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
{
float newVolume = Input.mouseScrollDelta.y;
if (Input.GetKey(KeyCode.LeftShift))
newVolume *= 5f;
if (Input.GetKey(KeyCode.LeftControl))
newVolume /= 100f;
volumeChange.volume += newVolume;
//make sure volume is positive
volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
startPosX = mousePos.x - transform.position.x;
moving = true;
lastPosX = transform.localPosition.x;
}
else if (Input.GetMouseButtonDown(1))
{
GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
Destroy(this.gameObject);
}
hovering = true;
}
else
{
hovering = false;
}
if (moving)
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
}
if (Input.GetMouseButtonUp(0))
{
if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
{
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
}
else
{
volumeChange.beat = transform.localPosition.x;
}
moving = false;
lastPosX = transform.localPosition.x;
}
UpdateVolume();
}
}
private void UpdateVolume()
{
volumeTXT.text = $"{volumeChange.volume}%";
Timeline.instance.FitToSong();
}
}
}

View File

@ -0,0 +1,11 @@
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@ -27,27 +27,33 @@ namespace HeavenStudio.Editor
private void Update()
{
Vector2 anchoredPosition = Input.mousePosition;
Vector3 anchoredPosition = Input.mousePosition;
Camera camera = Editor.instance.EditorCamera;
Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale;
Vector2 scale = new Vector2(canvasScale.x, canvasScale.y);
float toolTipScale = camera.pixelWidth / 1280f;
if (anchoredPosition.x + background.rect.width > canvasRect.rect.width)
if (anchoredPosition.x + background.rect.width * toolTipScale > camera.pixelWidth)
{
anchoredPosition.x = canvasRect.rect.width - background.rect.width;
anchoredPosition.x = camera.pixelWidth - background.rect.width * toolTipScale;
}
if (anchoredPosition.x < 0)
if (anchoredPosition.x < -camera.pixelWidth)
{
anchoredPosition.x = 0;
anchoredPosition.x = -camera.pixelWidth;
}
if (anchoredPosition.y + background.rect.height > canvasRect.rect.height)
if (anchoredPosition.y + background.rect.height * toolTipScale > camera.pixelHeight)
{
anchoredPosition.y = canvasRect.rect.height - background.rect.height;
anchoredPosition.y = camera.pixelHeight - background.rect.height * toolTipScale;
}
if (anchoredPosition.y < 0)
if (anchoredPosition.y < -camera.pixelHeight)
{
anchoredPosition.y = 0;
anchoredPosition.y = -camera.pixelHeight;
}
rectTransform.anchoredPosition = anchoredPosition;
anchoredPosition.z = camera.nearClipPlane;
anchoredPosition = camera.ScreenToWorldPoint(anchoredPosition);
rectTransform.anchoredPosition = anchoredPosition / scale;
}
public static void OnEnter(string tooltipText, string altTooltipText)

View File

@ -0,0 +1,94 @@
using UnityEngine;
using UnityEngine.EventSystems;
using static UnityEngine.EventSystems.ExecuteEvents;
namespace kamgam
{
/// <summary>
/// Bubbles events to the parent. Use this to overcome EventTriggers which stop scroll and drag events from bubbling.
///
/// If an EventTrigger component is attached and other code is listening for
/// onPointer events then these will NOT be triggered while dragging if DisableEventTriggerWhileDragging
/// is true.
/// </summary>
public class UiScrollRectEventBubbling : MonoBehaviour,
IBeginDragHandler,
IDragHandler,
IEndDragHandler,
IScrollHandler
{
[Tooltip("Should the scroll and drag events be forwarded (bubble up) to the parent?")]
public bool Bubble = true;
[Tooltip("Stop EventTriggers from executing events while dragging?")]
public bool DisableEventTriggerWhileDragging = true;
protected EventTrigger eventTrigger;
public EventTrigger EventTrigger
{
get
{
if (eventTrigger == null)
{
eventTrigger = this.GetComponent<EventTrigger>();
}
return eventTrigger;
}
}
protected bool dragging = false;
protected void HandleEventPropagation<T>(Transform goTransform, BaseEventData eventData, EventFunction<T> callbackFunction) where T : IEventSystemHandler
{
if (Bubble && goTransform.parent != null)
{
ExecuteEvents.ExecuteHierarchy(goTransform.parent.gameObject, eventData, callbackFunction);
}
}
public void OnScroll(PointerEventData eventData)
{
HandleEventPropagation(transform, eventData, ExecuteEvents.scrollHandler);
}
public void OnBeginDrag(PointerEventData eventData)
{
HandleEventPropagation(transform, eventData, ExecuteEvents.beginDragHandler);
dragging = true;
if (DisableEventTriggerWhileDragging && EventTrigger != null)
{
EventTrigger.enabled = false;
}
}
public void OnDrag(PointerEventData eventData)
{
HandleEventPropagation(transform, eventData, ExecuteEvents.dragHandler);
}
public void OnEndDrag(PointerEventData eventData)
{
HandleEventPropagation(transform, eventData, ExecuteEvents.endDragHandler);
dragging = false;
if (DisableEventTriggerWhileDragging && EventTrigger != null)
{
EventTrigger.enabled = true;
}
}
/// <summary>
/// If the object is disabled while being dragged then the EventTrigger would remain disabled.
/// </summary>
public void OnDisable()
{
if (DisableEventTriggerWhileDragging && dragging && EventTrigger != null)
{
dragging = false;
EventTrigger.enabled = true;
}
}
}
}

View File

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