mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:27:40 +02:00
add "Blood" bg texture
This commit is contained in:
@ -277,6 +277,8 @@ namespace HeavenStudio.Games
|
||||
Color filterColourNext;
|
||||
public GameObject BGGradient;
|
||||
SpriteRenderer bgGradientRenderer;
|
||||
public GameObject BGBlood;
|
||||
SpriteRenderer bgBloodRenderer;
|
||||
|
||||
[Header("Shadows")]
|
||||
int currentShadowType = (int) ShadowType.Tinted;
|
||||
@ -311,6 +313,7 @@ namespace HeavenStudio.Games
|
||||
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
||||
|
||||
bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
|
||||
bgBloodRenderer = BGBlood.GetComponent<SpriteRenderer>();
|
||||
|
||||
SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
|
||||
UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
|
||||
@ -678,11 +681,15 @@ namespace HeavenStudio.Games
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case (int) BackgroundTextureType.Blood:
|
||||
BGBlood.SetActive(true);
|
||||
break;
|
||||
case (int) BackgroundTextureType.Gradient:
|
||||
BGGradient.SetActive(true);
|
||||
break;
|
||||
default:
|
||||
BGGradient.SetActive(false);
|
||||
BGBlood.SetActive(false);
|
||||
break;
|
||||
}
|
||||
UpdateFilterColour(bgColour, filterColour);
|
||||
@ -704,6 +711,7 @@ namespace HeavenStudio.Games
|
||||
col = filterColor;
|
||||
|
||||
bgGradientRenderer.color = col;
|
||||
bgBloodRenderer.color = col;
|
||||
}
|
||||
|
||||
public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f);
|
||||
|
Reference in New Issue
Block a user