workaround sneaky spirits pause jank

make BeatAction also wait for conductor DSP to start
remove leftover logic from old conductor sync
fix #630
fix #632
fix #633
This commit is contained in:
minenice55
2024-01-17 18:43:26 -05:00
parent 6b3b616590
commit 0e1c9bad68
24 changed files with 1320 additions and 140 deletions

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m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -55,6 +57,7 @@ Material:
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m_Ints: []
m_Floats: m_Floats:
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- _ColorMask: 15 - _ColorMask: 15
@ -84,7 +87,7 @@ Material:
- _UseUIAlphaClip: 1 - _UseUIAlphaClip: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 0.8392157, g: 0.8392157, b: 0.92941177, a: 1}
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@ -2,14 +2,16 @@
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m_ShaderKeywords: UNITY_UI_ALPHACLIP m_ValidKeywords:
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m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -55,6 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Floats: m_Floats:
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- _ColorMask: 15 - _ColorMask: 15
@ -84,7 +87,7 @@ Material:
- _UseUIAlphaClip: 1 - _UseUIAlphaClip: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 0.07450981, g: 0, b: 0.3529412, a: 1} - _Color: {r: 0.09803922, g: 0.12941177, b: 0.34509805, a: 1}
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View File

@ -161,6 +161,18 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
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View File

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m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: -21}
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m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
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@ -4532,9 +4532,9 @@ RectTransform:
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m_RootOrder: 2 m_RootOrder: 2
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m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
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@ -14029,7 +14029,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 171581556} m_HandleRect: {fileID: 171581556}
m_Direction: 2 m_Direction: 2
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m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
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@ -26851,7 +26851,7 @@ MonoBehaviour:
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m_Direction: 2 m_Direction: 2
m_Value: 1 m_Value: 1
m_Size: 0.9999814 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
@ -32707,7 +32707,7 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
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@ -37250,9 +37250,9 @@ RectTransform:
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m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
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@ -43455,8 +43455,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245} m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244} m_HandleRect: {fileID: 1220118244}
m_Direction: 2 m_Direction: 2
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m_Size: 1 m_Size: 0.81650156
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
@ -46876,9 +46876,9 @@ RectTransform:
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View File

@ -46,7 +46,7 @@ namespace HeavenStudio
// Current time of the song // Current time of the song
private double time; private double time;
double dspTime; double dspTime;
double absTime, absTimeAdjust; double absTime, absTimeAdjust, lastAbsTime;
double dspSizeSeconds; double dspSizeSeconds;
double dspMargin = 128 / 44100.0; double dspMargin = 128 / 44100.0;
bool deferTimeKeeping = false; bool deferTimeKeeping = false;
@ -56,7 +56,7 @@ namespace HeavenStudio
private double dspStart; private double dspStart;
private float dspStartTime => (float)dspStart; private float dspStartTime => (float)dspStart;
public double dspStartTimeAsDouble => dspStart; public double dspStartTimeAsDouble => dspStart;
DateTime startTime; DateTime startTime, lastMixTime;
//the beat we started at //the beat we started at
private double startPos; private double startPos;
@ -98,38 +98,33 @@ namespace HeavenStudio
public void SetTimelinePitch(float pitch) public void SetTimelinePitch(float pitch)
{ {
if (isPaused) return; if (isPaused) return;
if (pitch != 0 && pitch * minigamePitch != SongPitch) if (pitch != 0 && pitch != timelinePitch)
{ {
Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime); Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch }); addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
} }
timelinePitch = pitch; timelinePitch = pitch;
musicSource.pitch = SongPitch; if (musicSource != null && musicSource.clip != null)
{
musicSource.pitch = SongPitch;
}
} }
public void SetMinigamePitch(float pitch) public void SetMinigamePitch(float pitch)
{ {
if (pitch != 0 && pitch * timelinePitch != SongPitch) if (isPaused || !isPlaying) return;
if (pitch != 0 && pitch != minigamePitch)
{ {
Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime); Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch }); addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
} }
minigamePitch = pitch; minigamePitch = pitch;
musicSource.pitch = SongPitch; if (musicSource != null && musicSource.clip != null)
} {
musicSource.pitch = SongPitch;
public void SetMinigamePitch(float pitch, double beat) }
{
BeatAction.New(this,
new List<BeatAction.Action> {
new BeatAction.Action(beat, delegate {
SetMinigamePitch(pitch);
}),
}
);
} }
void Awake() void Awake()
@ -173,6 +168,9 @@ namespace HeavenStudio
public void Play(double beat) public void Play(double beat)
{ {
if (isPlaying) return; if (isPlaying) return;
addedPitchChanges.Clear();
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = timelinePitch });
minigamePitch = 1f;
if (isPaused) if (isPaused)
{ {
@ -184,8 +182,6 @@ namespace HeavenStudio
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate; dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
Debug.Log($"dsp size: {dspSizeSeconds}"); Debug.Log($"dsp size: {dspSizeSeconds}");
dspMargin = 2 * dspSizeSeconds; dspMargin = 2 * dspSizeSeconds;
addedPitchChanges.Clear();
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
SetMinigameVolume(1f); SetMinigameVolume(1f);
} }
@ -204,7 +200,7 @@ namespace HeavenStudio
double musicStartDelay = -offset - startPos; double musicStartDelay = -offset - startPos;
if (musicStartDelay > 0) if (musicStartDelay > 0)
{ {
musicScheduledTime = dspTime + (musicStartDelay / SongPitch) + 2*dspSizeSeconds; musicScheduledTime = dspTime + (musicStartDelay / timelinePitch) + 2*dspSizeSeconds;
dspStart = dspTime + 2*dspSizeSeconds; dspStart = dspTime + 2*dspSizeSeconds;
} }
else else
@ -212,8 +208,9 @@ namespace HeavenStudio
musicScheduledTime = dspTime + 2*dspSizeSeconds; musicScheduledTime = dspTime + 2*dspSizeSeconds;
dspStart = dspTime + 2*dspSizeSeconds; dspStart = dspTime + 2*dspSizeSeconds;
} }
musicScheduledPitch = SongPitch;
musicSource.PlayScheduled(musicScheduledTime); musicSource.PlayScheduled(musicScheduledTime);
musicScheduledPitch = timelinePitch;
musicSource.pitch = timelinePitch;
Debug.Log($"playback scheduled for dsptime {dspStart}"); Debug.Log($"playback scheduled for dsptime {dspStart}");
} }
if (musicSource.clip == null) if (musicSource.clip == null)
@ -227,6 +224,7 @@ namespace HeavenStudio
startTime = DateTime.Now; startTime = DateTime.Now;
absTimeAdjust = 0; absTimeAdjust = 0;
lastAbsTime = 0;
deferTimeKeeping = musicSource.clip != null; deferTimeKeeping = musicSource.clip != null;
isPlaying = true; isPlaying = true;
@ -235,11 +233,11 @@ namespace HeavenStudio
void OnAudioFilterRead(float[] data, int channels) void OnAudioFilterRead(float[] data, int channels)
{ {
if (!deferTimeKeeping) return;
// don't actually do anything with the data // don't actually do anything with the data
// wait until we get a dsp update before starting to keep time // wait until we get a dsp update before starting to keep time
double dsp = AudioSettings.dspTime; double dsp = AudioSettings.dspTime;
if (dsp >= dspStart - dspSizeSeconds) if (deferTimeKeeping && dsp >= dspStart - dspSizeSeconds)
{ {
deferTimeKeeping = false; deferTimeKeeping = false;
Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
@ -247,6 +245,7 @@ namespace HeavenStudio
absTimeAdjust = 0; absTimeAdjust = 0;
dspStart = dsp; dspStart = dsp;
} }
lastMixTime = DateTime.Now;
} }
public void Pause() public void Pause()
@ -255,6 +254,7 @@ namespace HeavenStudio
isPlaying = false; isPlaying = false;
isPaused = true; isPaused = true;
deferTimeKeeping = false; deferTimeKeeping = false;
SetMinigamePitch(1f);
musicSource.Stop(); musicSource.Stop();
Util.SoundByte.PauseOneShots(); Util.SoundByte.PauseOneShots();
@ -276,6 +276,7 @@ namespace HeavenStudio
isPlaying = false; isPlaying = false;
isPaused = false; isPaused = false;
deferTimeKeeping = false; deferTimeKeeping = false;
SetMinigamePitch(1f);
musicSource.Stop(); musicSource.Stop();
} }
@ -377,48 +378,29 @@ namespace HeavenStudio
public void Update() public void Update()
{ {
if (isPlaying) double dsp = AudioSettings.dspTime;
if (isPlaying && !(isPaused || deferTimeKeeping))
{ {
double dsp = AudioSettings.dspTime; //dspTime to sync with audio thread in case of drift
if (dsp < musicScheduledTime && musicScheduledPitch != SongPitch) dspTime = dsp - dspStart;
{
if (SongPitch == 0f)
{
musicSource.Pause();
}
else
{
if (musicScheduledPitch == 0f)
musicSource.UnPause();
musicScheduledPitch = SongPitch;
musicScheduledTime = (dsp + (-GameManager.instance.Beatmap.data.offset - songPositionAsDouble) / (double)SongPitch); absTime = (DateTime.Now - startTime).TotalSeconds;
musicSource.SetScheduledStartTime(musicScheduledTime);
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
{
int i = 0;
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
{
i++;
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
if (i > 8) break;
} }
} }
if (!deferTimeKeeping) time = MapTimeToPitchChanges(absTime + absTimeAdjust);
{
absTime = (DateTime.Now - startTime).TotalSeconds;
//dspTime to sync with audio thread in case of drift songPos = startPos + time;
dspTime = dsp - dspStart; songPosBeat = GetBeatFromSongPos(songPos);
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
{
int i = 0;
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
{
i++;
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
if (i > 8) break;
}
}
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
songPos = startPos + time;
songPosBeat = GetBeatFromSongPos(songPos);
}
} }
} }
@ -655,7 +637,7 @@ namespace HeavenStudio
public bool NotStopped() public bool NotStopped()
{ {
return Conductor.instance.isPlaying == true || Conductor.instance.isPaused == true; return Conductor.instance.isPlaying || Conductor.instance.isPaused;
} }
} }
} }

View File

@ -81,6 +81,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
pullSound.Stop(); pullSound.Stop();
pluckState = -1; pluckState = -1;
game.ScoreMiss();
} }
private void StartJust(PlayerActionEvent caller, float state) private void StartJust(PlayerActionEvent caller, float state)

View File

@ -95,16 +95,20 @@ namespace HeavenStudio.Games
void OnDestroy() void OnDestroy()
{ {
Conductor.instance.SetMinigamePitch(1f);
foreach (var evt in scheduledInputs) foreach (var evt in scheduledInputs)
{ {
evt.Disable(); evt.Disable();
} }
if (Conductor.instance.isPlaying)
{
Conductor.instance.SetMinigamePitch(1f);
}
} }
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)
{ {
InitGhosts(beat); InitGhosts(beat);
Conductor.instance.SetMinigamePitch(1f);
} }
private void InitGhosts(double beat) private void InitGhosts(double beat)
@ -127,7 +131,6 @@ namespace HeavenStudio.Games
void Awake() void Awake()
{ {
instance = this; instance = this;
Conductor.instance.SetMinigamePitch(1f);
} }
void Update() void Update()
@ -165,10 +168,6 @@ namespace HeavenStudio.Games
} }
} }
} }
else if (!cond.isPlaying)
{
Conductor.instance.SetMinigamePitch(1f);
}
} }
public void ForceReload() public void ForceReload()
@ -347,7 +346,6 @@ namespace HeavenStudio.Games
slowTree.SetActive(true); slowTree.SetActive(true);
normalTree.SetActive(false); normalTree.SetActive(false);
Conductor.instance.SetMinigamePitch(0.25f); Conductor.instance.SetMinigamePitch(0.25f);
Conductor.instance.SetMinigamePitch(1f, caller.startBeat + caller.timer + 1f);
} }
doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f); doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f);
@ -355,6 +353,7 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
{ {
Conductor.instance.SetMinigamePitch(1f);
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f); doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
slowRain.SetActive(false); slowRain.SetActive(false);
normalRain.SetActive(true); normalRain.SetActive(true);

View File

@ -61,6 +61,7 @@ namespace HeavenStudio.InputSystem.Loaders
{ {
joyshock.CleanUp(); joyshock.CleanUp();
} }
JslSetCallback(null);
JslDisconnectAndDisposeAll(); JslDisconnectAndDisposeAll();
} }

View File

@ -30,7 +30,7 @@ namespace HeavenStudio.Common
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height, GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
0.8f, 0.8f,
512, 512,
44100, 48000,
true, true,
true, true,
PerfectChallengeType.On, PerfectChallengeType.On,

View File

@ -49,12 +49,13 @@ namespace HeavenStudio.Util
static async UniTask BeatActionAsync(MonoBehaviour behaviour, List<Action> actions, CancellationToken token) static async UniTask BeatActionAsync(MonoBehaviour behaviour, List<Action> actions, CancellationToken token)
{ {
Conductor conductor = Conductor.instance;
int idx = 0; int idx = 0;
while (idx < actions.Count) while (idx < actions.Count)
{ {
await UniTask.WaitUntil(() => Conductor.instance.songPositionInBeatsAsDouble >= actions[idx].beat || !(Conductor.instance.isPlaying || Conductor.instance.isPaused) || behaviour == null, cancellationToken: token); await UniTask.WaitUntil(() => (conductor.songPositionInBeatsAsDouble >= actions[idx].beat && !conductor.WaitingForDsp) || !(conductor.isPlaying || conductor.isPaused) || behaviour == null, cancellationToken: token);
if (behaviour == null || !(Conductor.instance.isPlaying || Conductor.instance.isPaused)) if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
return; return;
actions[idx].function.Invoke(); actions[idx].function.Invoke();

View File

@ -37,7 +37,7 @@ MonoBehaviour:
m_matchMaterialPreset: 1 m_matchMaterialPreset: 1
m_HideSubTextObjects: 0 m_HideSubTextObjects: 0
m_defaultSpriteAsset: {fileID: 11400000, guid: e2ad0e9127347de4f8d59ad9f502e2eb, type: 2} m_defaultSpriteAsset: {fileID: 11400000, guid: e2ad0e9127347de4f8d59ad9f502e2eb, type: 2}
m_defaultSpriteAssetPath: Sprites/UI/Common/Textbox/TextboxExtras/ m_defaultSpriteAssetPath: Fonts/
m_enableEmojiSupport: 1 m_enableEmojiSupport: 1
m_MissingCharacterSpriteUnicode: 0 m_MissingCharacterSpriteUnicode: 0
m_EmojiFallbackTextAssets: [] m_EmojiFallbackTextAssets: []