mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 13:57:43 +02:00
workaround sneaky spirits pause jank
make BeatAction also wait for conductor DSP to start remove leftover logic from old conductor sync fix #630 fix #632 fix #633
This commit is contained in:
501
Assets/Resources/Fonts/Buttons.asset
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501
Assets/Resources/Fonts/Buttons.asset
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@ -161,6 +161,18 @@ TextureImporter:
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buildTarget: WebGL
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maxTextureSize: 1024
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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spriteSheet:
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serializedVersion: 2
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serializedVersion: 2
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sprites:
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sprites:
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m_Father: {fileID: 574002313}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &9435782
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--- !u!114 &9435782
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@ -4172,9 +4172,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 32, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &121871281
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--- !u!114 &121871281
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@ -4396,9 +4396,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 72, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &129013734
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--- !u!114 &129013734
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@ -4532,9 +4532,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 112, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
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--- !u!114 &151246938
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@ -14029,7 +14029,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 171581557}
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m_TargetGraphic: {fileID: 171581557}
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m_HandleRect: {fileID: 171581556}
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m_HandleRect: {fileID: 171581556}
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m_Direction: 2
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m_Direction: 2
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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@ -16661,7 +16661,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -50}
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m_AnchoredPosition: {x: 0, y: -50.000015}
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m_SizeDelta: {x: -48, y: -148}
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m_SizeDelta: {x: -48, y: -148}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &572765323
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--- !u!114 &572765323
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@ -26851,7 +26851,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_HandleRect: {fileID: 1589389271}
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -32707,7 +32707,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 171.91833}
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m_AnchoredPosition: {x: 0, y: 146.61183}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
|
--- !u!222 &1154875945
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@ -37250,9 +37250,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 40, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
@ -43455,8 +43455,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1220118245}
|
m_TargetGraphic: {fileID: 1220118245}
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m_HandleRect: {fileID: 1220118244}
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m_HandleRect: {fileID: 1220118244}
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|
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m_Value: 1
|
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m_Size: 1
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m_Size: 0.81650156
|
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m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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||||||
@ -46876,9 +46876,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
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m_RootOrder: 2
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m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 80, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
@ -46,7 +46,7 @@ namespace HeavenStudio
|
|||||||
// Current time of the song
|
// Current time of the song
|
||||||
private double time;
|
private double time;
|
||||||
double dspTime;
|
double dspTime;
|
||||||
double absTime, absTimeAdjust;
|
double absTime, absTimeAdjust, lastAbsTime;
|
||||||
double dspSizeSeconds;
|
double dspSizeSeconds;
|
||||||
double dspMargin = 128 / 44100.0;
|
double dspMargin = 128 / 44100.0;
|
||||||
bool deferTimeKeeping = false;
|
bool deferTimeKeeping = false;
|
||||||
@ -56,7 +56,7 @@ namespace HeavenStudio
|
|||||||
private double dspStart;
|
private double dspStart;
|
||||||
private float dspStartTime => (float)dspStart;
|
private float dspStartTime => (float)dspStart;
|
||||||
public double dspStartTimeAsDouble => dspStart;
|
public double dspStartTimeAsDouble => dspStart;
|
||||||
DateTime startTime;
|
DateTime startTime, lastMixTime;
|
||||||
|
|
||||||
//the beat we started at
|
//the beat we started at
|
||||||
private double startPos;
|
private double startPos;
|
||||||
@ -98,38 +98,33 @@ namespace HeavenStudio
|
|||||||
public void SetTimelinePitch(float pitch)
|
public void SetTimelinePitch(float pitch)
|
||||||
{
|
{
|
||||||
if (isPaused) return;
|
if (isPaused) return;
|
||||||
if (pitch != 0 && pitch * minigamePitch != SongPitch)
|
if (pitch != 0 && pitch != timelinePitch)
|
||||||
{
|
{
|
||||||
Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
|
Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
|
||||||
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
|
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
|
||||||
}
|
}
|
||||||
|
|
||||||
timelinePitch = pitch;
|
timelinePitch = pitch;
|
||||||
musicSource.pitch = SongPitch;
|
if (musicSource != null && musicSource.clip != null)
|
||||||
|
{
|
||||||
|
musicSource.pitch = SongPitch;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetMinigamePitch(float pitch)
|
public void SetMinigamePitch(float pitch)
|
||||||
{
|
{
|
||||||
if (pitch != 0 && pitch * timelinePitch != SongPitch)
|
if (isPaused || !isPlaying) return;
|
||||||
|
if (pitch != 0 && pitch != minigamePitch)
|
||||||
{
|
{
|
||||||
Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
|
Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
|
||||||
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
|
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
|
||||||
}
|
}
|
||||||
|
|
||||||
minigamePitch = pitch;
|
minigamePitch = pitch;
|
||||||
musicSource.pitch = SongPitch;
|
if (musicSource != null && musicSource.clip != null)
|
||||||
}
|
{
|
||||||
|
musicSource.pitch = SongPitch;
|
||||||
public void SetMinigamePitch(float pitch, double beat)
|
}
|
||||||
{
|
|
||||||
BeatAction.New(this,
|
|
||||||
new List<BeatAction.Action> {
|
|
||||||
new BeatAction.Action(beat, delegate {
|
|
||||||
SetMinigamePitch(pitch);
|
|
||||||
}),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
@ -173,6 +168,9 @@ namespace HeavenStudio
|
|||||||
public void Play(double beat)
|
public void Play(double beat)
|
||||||
{
|
{
|
||||||
if (isPlaying) return;
|
if (isPlaying) return;
|
||||||
|
addedPitchChanges.Clear();
|
||||||
|
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = timelinePitch });
|
||||||
|
minigamePitch = 1f;
|
||||||
|
|
||||||
if (isPaused)
|
if (isPaused)
|
||||||
{
|
{
|
||||||
@ -184,8 +182,6 @@ namespace HeavenStudio
|
|||||||
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
|
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
|
||||||
Debug.Log($"dsp size: {dspSizeSeconds}");
|
Debug.Log($"dsp size: {dspSizeSeconds}");
|
||||||
dspMargin = 2 * dspSizeSeconds;
|
dspMargin = 2 * dspSizeSeconds;
|
||||||
addedPitchChanges.Clear();
|
|
||||||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
|
||||||
|
|
||||||
SetMinigameVolume(1f);
|
SetMinigameVolume(1f);
|
||||||
}
|
}
|
||||||
@ -204,7 +200,7 @@ namespace HeavenStudio
|
|||||||
double musicStartDelay = -offset - startPos;
|
double musicStartDelay = -offset - startPos;
|
||||||
if (musicStartDelay > 0)
|
if (musicStartDelay > 0)
|
||||||
{
|
{
|
||||||
musicScheduledTime = dspTime + (musicStartDelay / SongPitch) + 2*dspSizeSeconds;
|
musicScheduledTime = dspTime + (musicStartDelay / timelinePitch) + 2*dspSizeSeconds;
|
||||||
dspStart = dspTime + 2*dspSizeSeconds;
|
dspStart = dspTime + 2*dspSizeSeconds;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -212,8 +208,9 @@ namespace HeavenStudio
|
|||||||
musicScheduledTime = dspTime + 2*dspSizeSeconds;
|
musicScheduledTime = dspTime + 2*dspSizeSeconds;
|
||||||
dspStart = dspTime + 2*dspSizeSeconds;
|
dspStart = dspTime + 2*dspSizeSeconds;
|
||||||
}
|
}
|
||||||
musicScheduledPitch = SongPitch;
|
|
||||||
musicSource.PlayScheduled(musicScheduledTime);
|
musicSource.PlayScheduled(musicScheduledTime);
|
||||||
|
musicScheduledPitch = timelinePitch;
|
||||||
|
musicSource.pitch = timelinePitch;
|
||||||
Debug.Log($"playback scheduled for dsptime {dspStart}");
|
Debug.Log($"playback scheduled for dsptime {dspStart}");
|
||||||
}
|
}
|
||||||
if (musicSource.clip == null)
|
if (musicSource.clip == null)
|
||||||
@ -227,6 +224,7 @@ namespace HeavenStudio
|
|||||||
|
|
||||||
startTime = DateTime.Now;
|
startTime = DateTime.Now;
|
||||||
absTimeAdjust = 0;
|
absTimeAdjust = 0;
|
||||||
|
lastAbsTime = 0;
|
||||||
deferTimeKeeping = musicSource.clip != null;
|
deferTimeKeeping = musicSource.clip != null;
|
||||||
|
|
||||||
isPlaying = true;
|
isPlaying = true;
|
||||||
@ -235,11 +233,11 @@ namespace HeavenStudio
|
|||||||
|
|
||||||
void OnAudioFilterRead(float[] data, int channels)
|
void OnAudioFilterRead(float[] data, int channels)
|
||||||
{
|
{
|
||||||
if (!deferTimeKeeping) return;
|
|
||||||
// don't actually do anything with the data
|
// don't actually do anything with the data
|
||||||
|
|
||||||
// wait until we get a dsp update before starting to keep time
|
// wait until we get a dsp update before starting to keep time
|
||||||
double dsp = AudioSettings.dspTime;
|
double dsp = AudioSettings.dspTime;
|
||||||
if (dsp >= dspStart - dspSizeSeconds)
|
if (deferTimeKeeping && dsp >= dspStart - dspSizeSeconds)
|
||||||
{
|
{
|
||||||
deferTimeKeeping = false;
|
deferTimeKeeping = false;
|
||||||
Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
|
Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
|
||||||
@ -247,6 +245,7 @@ namespace HeavenStudio
|
|||||||
absTimeAdjust = 0;
|
absTimeAdjust = 0;
|
||||||
dspStart = dsp;
|
dspStart = dsp;
|
||||||
}
|
}
|
||||||
|
lastMixTime = DateTime.Now;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
||||||
@ -255,6 +254,7 @@ namespace HeavenStudio
|
|||||||
isPlaying = false;
|
isPlaying = false;
|
||||||
isPaused = true;
|
isPaused = true;
|
||||||
deferTimeKeeping = false;
|
deferTimeKeeping = false;
|
||||||
|
SetMinigamePitch(1f);
|
||||||
|
|
||||||
musicSource.Stop();
|
musicSource.Stop();
|
||||||
Util.SoundByte.PauseOneShots();
|
Util.SoundByte.PauseOneShots();
|
||||||
@ -276,6 +276,7 @@ namespace HeavenStudio
|
|||||||
isPlaying = false;
|
isPlaying = false;
|
||||||
isPaused = false;
|
isPaused = false;
|
||||||
deferTimeKeeping = false;
|
deferTimeKeeping = false;
|
||||||
|
SetMinigamePitch(1f);
|
||||||
|
|
||||||
musicSource.Stop();
|
musicSource.Stop();
|
||||||
}
|
}
|
||||||
@ -377,48 +378,29 @@ namespace HeavenStudio
|
|||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (isPlaying)
|
double dsp = AudioSettings.dspTime;
|
||||||
|
if (isPlaying && !(isPaused || deferTimeKeeping))
|
||||||
{
|
{
|
||||||
double dsp = AudioSettings.dspTime;
|
//dspTime to sync with audio thread in case of drift
|
||||||
if (dsp < musicScheduledTime && musicScheduledPitch != SongPitch)
|
dspTime = dsp - dspStart;
|
||||||
{
|
|
||||||
if (SongPitch == 0f)
|
|
||||||
{
|
|
||||||
musicSource.Pause();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (musicScheduledPitch == 0f)
|
|
||||||
musicSource.UnPause();
|
|
||||||
musicScheduledPitch = SongPitch;
|
|
||||||
|
|
||||||
musicScheduledTime = (dsp + (-GameManager.instance.Beatmap.data.offset - songPositionAsDouble) / (double)SongPitch);
|
absTime = (DateTime.Now - startTime).TotalSeconds;
|
||||||
musicSource.SetScheduledStartTime(musicScheduledTime);
|
|
||||||
|
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
|
||||||
|
if (i > 8) break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!deferTimeKeeping)
|
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
||||||
{
|
|
||||||
absTime = (DateTime.Now - startTime).TotalSeconds;
|
|
||||||
|
|
||||||
//dspTime to sync with audio thread in case of drift
|
songPos = startPos + time;
|
||||||
dspTime = dsp - dspStart;
|
songPosBeat = GetBeatFromSongPos(songPos);
|
||||||
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
|
||||||
{
|
|
||||||
int i = 0;
|
|
||||||
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
|
||||||
{
|
|
||||||
i++;
|
|
||||||
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
|
|
||||||
if (i > 8) break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
|
||||||
|
|
||||||
songPos = startPos + time;
|
|
||||||
songPosBeat = GetBeatFromSongPos(songPos);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -655,7 +637,7 @@ namespace HeavenStudio
|
|||||||
|
|
||||||
public bool NotStopped()
|
public bool NotStopped()
|
||||||
{
|
{
|
||||||
return Conductor.instance.isPlaying == true || Conductor.instance.isPaused == true;
|
return Conductor.instance.isPlaying || Conductor.instance.isPaused;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -81,6 +81,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||||||
pullSound.Stop();
|
pullSound.Stop();
|
||||||
|
|
||||||
pluckState = -1;
|
pluckState = -1;
|
||||||
|
game.ScoreMiss();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartJust(PlayerActionEvent caller, float state)
|
private void StartJust(PlayerActionEvent caller, float state)
|
||||||
|
@ -95,16 +95,20 @@ namespace HeavenStudio.Games
|
|||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
Conductor.instance.SetMinigamePitch(1f);
|
|
||||||
foreach (var evt in scheduledInputs)
|
foreach (var evt in scheduledInputs)
|
||||||
{
|
{
|
||||||
evt.Disable();
|
evt.Disable();
|
||||||
}
|
}
|
||||||
|
if (Conductor.instance.isPlaying)
|
||||||
|
{
|
||||||
|
Conductor.instance.SetMinigamePitch(1f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
InitGhosts(beat);
|
InitGhosts(beat);
|
||||||
|
Conductor.instance.SetMinigamePitch(1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitGhosts(double beat)
|
private void InitGhosts(double beat)
|
||||||
@ -127,7 +131,6 @@ namespace HeavenStudio.Games
|
|||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
Conductor.instance.SetMinigamePitch(1f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@ -165,10 +168,6 @@ namespace HeavenStudio.Games
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!cond.isPlaying)
|
|
||||||
{
|
|
||||||
Conductor.instance.SetMinigamePitch(1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ForceReload()
|
public void ForceReload()
|
||||||
@ -347,7 +346,6 @@ namespace HeavenStudio.Games
|
|||||||
slowTree.SetActive(true);
|
slowTree.SetActive(true);
|
||||||
normalTree.SetActive(false);
|
normalTree.SetActive(false);
|
||||||
Conductor.instance.SetMinigamePitch(0.25f);
|
Conductor.instance.SetMinigamePitch(0.25f);
|
||||||
Conductor.instance.SetMinigamePitch(1f, caller.startBeat + caller.timer + 1f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f);
|
doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f);
|
||||||
@ -355,6 +353,7 @@ namespace HeavenStudio.Games
|
|||||||
{
|
{
|
||||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
|
||||||
{
|
{
|
||||||
|
Conductor.instance.SetMinigamePitch(1f);
|
||||||
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
|
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
|
||||||
slowRain.SetActive(false);
|
slowRain.SetActive(false);
|
||||||
normalRain.SetActive(true);
|
normalRain.SetActive(true);
|
||||||
|
@ -61,6 +61,7 @@ namespace HeavenStudio.InputSystem.Loaders
|
|||||||
{
|
{
|
||||||
joyshock.CleanUp();
|
joyshock.CleanUp();
|
||||||
}
|
}
|
||||||
|
JslSetCallback(null);
|
||||||
JslDisconnectAndDisposeAll();
|
JslDisconnectAndDisposeAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Common
|
|||||||
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
|
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
|
||||||
0.8f,
|
0.8f,
|
||||||
512,
|
512,
|
||||||
44100,
|
48000,
|
||||||
true,
|
true,
|
||||||
true,
|
true,
|
||||||
PerfectChallengeType.On,
|
PerfectChallengeType.On,
|
||||||
|
@ -49,12 +49,13 @@ namespace HeavenStudio.Util
|
|||||||
|
|
||||||
static async UniTask BeatActionAsync(MonoBehaviour behaviour, List<Action> actions, CancellationToken token)
|
static async UniTask BeatActionAsync(MonoBehaviour behaviour, List<Action> actions, CancellationToken token)
|
||||||
{
|
{
|
||||||
|
Conductor conductor = Conductor.instance;
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
while (idx < actions.Count)
|
while (idx < actions.Count)
|
||||||
{
|
{
|
||||||
await UniTask.WaitUntil(() => Conductor.instance.songPositionInBeatsAsDouble >= actions[idx].beat || !(Conductor.instance.isPlaying || Conductor.instance.isPaused) || behaviour == null, cancellationToken: token);
|
await UniTask.WaitUntil(() => (conductor.songPositionInBeatsAsDouble >= actions[idx].beat && !conductor.WaitingForDsp) || !(conductor.isPlaying || conductor.isPaused) || behaviour == null, cancellationToken: token);
|
||||||
|
|
||||||
if (behaviour == null || !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
|
if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
actions[idx].function.Invoke();
|
actions[idx].function.Invoke();
|
||||||
|
@ -37,7 +37,7 @@ MonoBehaviour:
|
|||||||
m_matchMaterialPreset: 1
|
m_matchMaterialPreset: 1
|
||||||
m_HideSubTextObjects: 0
|
m_HideSubTextObjects: 0
|
||||||
m_defaultSpriteAsset: {fileID: 11400000, guid: e2ad0e9127347de4f8d59ad9f502e2eb, type: 2}
|
m_defaultSpriteAsset: {fileID: 11400000, guid: e2ad0e9127347de4f8d59ad9f502e2eb, type: 2}
|
||||||
m_defaultSpriteAssetPath: Sprites/UI/Common/Textbox/TextboxExtras/
|
m_defaultSpriteAssetPath: Fonts/
|
||||||
m_enableEmojiSupport: 1
|
m_enableEmojiSupport: 1
|
||||||
m_MissingCharacterSpriteUnicode: 0
|
m_MissingCharacterSpriteUnicode: 0
|
||||||
m_EmojiFallbackTextAssets: []
|
m_EmojiFallbackTextAssets: []
|
||||||
|
Reference in New Issue
Block a user