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Proper namespaces
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117
Assets/Scripts/Games/ForkLifter/Pea.cs
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117
Assets/Scripts/Games/ForkLifter/Pea.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ForkLifter
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{
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public class Pea : MonoBehaviour
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{
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[Header("Latency")]
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public float earlyTime;
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public float perfectTime;
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public float lateTime;
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public float endTime;
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private Animator anim;
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public float startBeat;
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private bool inList = false;
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public int type;
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private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible();
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public int estate, pstate, lstate, endstate;
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private void Start()
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{
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anim = GetComponent<Animator>();
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Jukebox.PlayOneShot("zoom");
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GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
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e = new ForkLifterPlayer.Eligible();
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e.pea = this;
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for (int i = 0; i < transform.GetChild(0).childCount; i++)
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{
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transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
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}
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}
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private void Update()
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{
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float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f));
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anim.Play("Flicked_Object", -1, normalizedBeat);
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anim.speed = 0;
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// Early State
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if (normalizedBeat > earlyTime && normalizedBeat < perfectTime && estate <= 1)
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{
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estate++;
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MakeEligible(true, false, false);
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}
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// Perfect State
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else if (normalizedBeat > perfectTime && normalizedBeat < lateTime && pstate <= 1)
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{
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pstate++;
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MakeEligible(false, true, false);
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}
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// Late State
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else if (normalizedBeat > lateTime && normalizedBeat < endTime && lstate <= 1)
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{
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lstate++;
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MakeEligible(false, false, true);
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}
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else if (normalizedBeat < earlyTime || normalizedBeat > endTime)
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{
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MakeInEligible();
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}
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if (normalizedBeat > endTime && endstate <= 1)
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{
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endstate++;
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Jukebox.PlayOneShot("disappointed");
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GoForAPerfect.instance.Miss();
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}
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if (normalizedBeat > 1.35f)
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{
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MakeInEligible();
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Destroy(this.gameObject);
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}
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}
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public void MakeEligible(bool early, bool perfect, bool late)
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{
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// print($"{early}, {perfect}, {late}");
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if (!inList)
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{
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e.early = early;
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e.perfect = perfect;
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e.late = late;
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ForkLifterPlayer.instance.EligibleHits.Add(e);
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inList = true;
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}
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else
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{
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ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)];
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es.early = early;
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es.perfect = perfect;
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es.late = late;
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}
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}
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public void MakeInEligible()
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{
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if (!inList) return;
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ForkLifterPlayer.instance.EligibleHits.Remove(e);
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inList = false;
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}
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}
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}
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