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synced 2025-06-12 10:37:37 +02:00
fix broken marker rendering
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@ -65,6 +65,7 @@ public class SectionDialog : Dialog
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sectionName.text = sectionObj.chartEntity["sectionName"];
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challengeEnable.isOn = sectionObj.chartEntity["startPerfect"];
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markerWeight.value = sectionObj.chartEntity["weight"];
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markerWeightManual.text = sectionObj.chartEntity["weight"].ToString("0.0");
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markerWeight.maxValue = MAX_WEIGHT;
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markerWeight.minValue = MIN_WEIGHT;
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@ -31,9 +31,9 @@ namespace HeavenStudio.Editor.Track
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{
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//<sprite="categoryMarker" name="cat0">
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if (string.IsNullOrEmpty(chartEntity["sectionName"]))
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sectionLabel.text = $"<sprite=\"categoryMarker\" name=\"cat{chartEntity["category"]}\"> x{chartEntity["weight"]:0}";
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sectionLabel.text = $"<sprite=\"categoryMarker\" name=\"cat{chartEntity["category"]}\"> x{chartEntity["weight"]:0.0}";
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else
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sectionLabel.text = $"<sprite=\"categoryMarker\" name=\"cat{chartEntity["category"]}\"> x{chartEntity["weight"]:0} | {chartEntity["sectionName"]}";
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sectionLabel.text = $"<sprite=\"categoryMarker\" name=\"cat{chartEntity["category"]}\"> x{chartEntity["weight"]:0.0} | {chartEntity["sectionName"]}";
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if (!moving)
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SetX(chartEntity);
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}
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