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Tram&Pauline
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8
Assets/Scripts/Games/Tram&Pauline.meta
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8
Assets/Scripts/Games/Tram&Pauline.meta
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fileFormatVersion: 2
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guid: d755047a6e62b7140bebccbfc3ef370c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
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Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games
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{
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public class TramAndPauline : Minigame
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs.meta
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Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs.meta
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fileFormatVersion: 2
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guid: 8850749af64f82b44a728e2c273157e1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -9,6 +9,7 @@ using HeavenStudio.Games;
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namespace HeavenStudio
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{
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public class Minigames
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{
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public class Minigame
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@ -460,7 +461,10 @@ namespace HeavenStudio
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new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
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{
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new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
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}),
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})
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}),
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new Minigame("Tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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{
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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