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Buggy timeline object resizing
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@ -162,15 +162,15 @@ namespace RhythmHeavenMania.Games.KarateMan
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p.isEligible = false;
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p.RemoveObject(currentHitInList);
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}
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else
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{
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Jukebox.PlayOneShotGame("karateman/swingNoHit");
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}
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if (punchLeft)
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anim.Play("PunchLeft", 0, 0);
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else
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anim.Play("PunchRight", 0, 0);
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}
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if (!canHit)
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Jukebox.PlayOneShotGame("karateman/swingNoHit");
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if (punchLeft)
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anim.Play("PunchLeft", 0, 0);
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else
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anim.Play("PunchRight", 0, 0);
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}
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public void HitEffectF(Vector3 pos)
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