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Buggy timeline object resizing
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@ -279,13 +279,13 @@ namespace RhythmHeavenMania
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preloadedGames.Add(g);
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}
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public EventCaller.MiniGame GetGame(string name)
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public Minigames.Minigame GetGame(string name)
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{
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return eventCaller.minigames.Find(c => c.name == name);
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}
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// never gonna use this
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public EventCaller.MiniGame GetCurrentGame()
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public Minigames.Minigame GetCurrentGame()
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{
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return eventCaller.minigames.Find(c => c.name == transform.GetComponentsInChildren<Transform>()[1].name);
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}
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