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Buggy timeline object resizing
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@ -4,74 +4,31 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Games.ForkLifter;
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using RhythmHeavenMania.Games.ClappyTrio;
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using RhythmHeavenMania.Games.Spaceball;
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using RhythmHeavenMania.Games.KarateMan;
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namespace RhythmHeavenMania
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{
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public class EventCaller : MonoBehaviour
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{
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public Transform GamesHolder;
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private float currentBeat;
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private float currentLength;
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private float currentValA;
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private string currentSwitchGame;
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private int currentType;
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public float currentBeat;
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public float currentLength;
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public float currentValA;
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public string currentSwitchGame;
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public int currentType;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
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public List<MiniGame> minigames = new List<MiniGame>()
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public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>()
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{
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};
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[Serializable]
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public class MiniGame
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{
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public string name;
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public string displayName;
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public string color;
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public GameObject holder;
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public List<GameAction> actions = new List<GameAction>();
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public MiniGame(string name, string displayName, string color, List<GameAction> actions)
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{
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this.name = name;
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this.displayName = displayName;
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this.color = color;
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this.actions = actions;
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}
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}
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public class GameAction
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{
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public string actionName;
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public EventCallback function;
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public bool playerAction = false;
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public float defaultLength;
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public bool resizable;
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public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
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{
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this.actionName = actionName;
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this.function = function;
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this.playerAction = playerAction;
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this.defaultLength = defaultLength;
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this.resizable = resizable;
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}
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}
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public MiniGame GetMinigame(string gameName)
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public Minigames.Minigame GetMinigame(string gameName)
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{
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return minigames.Find(c => c.name == gameName);
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}
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public GameAction GetGameAction(MiniGame game, string action)
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public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
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{
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return game.actions.Find(c => c.actionName == action);
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}
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@ -79,52 +36,10 @@ namespace RhythmHeavenMania
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public void Init()
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{
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instance = this;
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minigames = new List<MiniGame>()
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{
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new MiniGame("gameManager", "Game Manager", "", new List<GameAction>()
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{
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new GameAction("end", delegate { Debug.Log("end"); }),
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new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
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}),
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new MiniGame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
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{
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new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, 3, true),
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new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, 3, true),
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new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, 3, true),
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, 3, true),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
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new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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}),
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new MiniGame("clappyTrio", "The Clappy Trio", "29E7FF", new List<GameAction>()
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{
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new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, 3, true),
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new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ),
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new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
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new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
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}),
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new MiniGame("spaceball", "Spaceball", "00A518", new List<GameAction>()
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{
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, 2, true),
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, 3, true),
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new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
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new GameAction("cameraZoom", delegate { } ),
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}),
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new MiniGame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
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{
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new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, 0.5f, true, true),
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new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, 2, true),
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new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, 2, true),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, 2, true),
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new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, 2, true),
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new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, 4.5f, true),
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new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
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new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
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})
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};
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List<MiniGame> minigamesInBeatmap = new List<MiniGame>();
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Minigames.Init(this);
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List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager")
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@ -164,7 +79,7 @@ namespace RhythmHeavenMania
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public void CallEvent(string event_)
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{
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string[] details = event_.Split('/');
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MiniGame game = minigames.Find(c => c.name == details[0]);
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Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
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try
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{
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@ -174,7 +89,7 @@ namespace RhythmHeavenMania
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if (details.Length > 2) currentSwitchGame = details[2];
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GameAction action = game.actions.Find(c => c.actionName == details[1]);
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Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
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action.function.Invoke();
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if (action.playerAction == true)
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