Buggy timeline object resizing

This commit is contained in:
Braedon
2022-01-17 14:23:18 -05:00
parent 6a05f31506
commit 06ef8986c7
13 changed files with 798 additions and 158 deletions

View File

@ -4,74 +4,31 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using RhythmHeavenMania.Util;
using RhythmHeavenMania.Games.ForkLifter;
using RhythmHeavenMania.Games.ClappyTrio;
using RhythmHeavenMania.Games.Spaceball;
using RhythmHeavenMania.Games.KarateMan;
namespace RhythmHeavenMania
{
public class EventCaller : MonoBehaviour
{
public Transform GamesHolder;
private float currentBeat;
private float currentLength;
private float currentValA;
private string currentSwitchGame;
private int currentType;
public float currentBeat;
public float currentLength;
public float currentValA;
public string currentSwitchGame;
public int currentType;
public delegate void EventCallback();
public static EventCaller instance { get; private set; }
public List<MiniGame> minigames = new List<MiniGame>()
public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>()
{
};
[Serializable]
public class MiniGame
{
public string name;
public string displayName;
public string color;
public GameObject holder;
public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, string displayName, string color, List<GameAction> actions)
{
this.name = name;
this.displayName = displayName;
this.color = color;
this.actions = actions;
}
}
public class GameAction
{
public string actionName;
public EventCallback function;
public bool playerAction = false;
public float defaultLength;
public bool resizable;
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
{
this.actionName = actionName;
this.function = function;
this.playerAction = playerAction;
this.defaultLength = defaultLength;
this.resizable = resizable;
}
}
public MiniGame GetMinigame(string gameName)
public Minigames.Minigame GetMinigame(string gameName)
{
return minigames.Find(c => c.name == gameName);
}
public GameAction GetGameAction(MiniGame game, string action)
public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
{
return game.actions.Find(c => c.actionName == action);
}
@ -79,52 +36,10 @@ namespace RhythmHeavenMania
public void Init()
{
instance = this;
minigames = new List<MiniGame>()
{
new MiniGame("gameManager", "Game Manager", "", new List<GameAction>()
{
new GameAction("end", delegate { Debug.Log("end"); }),
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
}),
new MiniGame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, 3, true),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, 3, true),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, 3, true),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, 3, true),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
}),
new MiniGame("clappyTrio", "The Clappy Trio", "29E7FF", new List<GameAction>()
{
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, 3, true),
new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ),
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
}),
new MiniGame("spaceball", "Spaceball", "00A518", new List<GameAction>()
{
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, 2, true),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, 3, true),
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
new GameAction("cameraZoom", delegate { } ),
}),
new MiniGame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
{
new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, 0.5f, true, true),
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, 2, true),
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, 2, true),
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, 2, true),
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, 2, true),
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, 4.5f, true),
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
})
};
List<MiniGame> minigamesInBeatmap = new List<MiniGame>();
Minigames.Init(this);
List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>();
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager")
@ -164,7 +79,7 @@ namespace RhythmHeavenMania
public void CallEvent(string event_)
{
string[] details = event_.Split('/');
MiniGame game = minigames.Find(c => c.name == details[0]);
Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
try
{
@ -174,7 +89,7 @@ namespace RhythmHeavenMania
if (details.Length > 2) currentSwitchGame = details[2];
GameAction action = game.actions.Find(c => c.actionName == details[1]);
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
if (action.playerAction == true)