Mr Upbeat Programming progress

Autoplay works but it doesn't work otherwise
This commit is contained in:
Carson Kompon
2022-03-04 17:03:57 -05:00
parent 035fbc818b
commit 063c144e44
8 changed files with 485 additions and 19 deletions

View File

@ -17,6 +17,7 @@ using RhythmHeavenMania.Games.BuiltToScaleDS;
using RhythmHeavenMania.Games.TapTrial;
using RhythmHeavenMania.Games.CropStomp;
using RhythmHeavenMania.Games.WizardsWaltz;
using RhythmHeavenMania.Games.MrUpbeat;
namespace RhythmHeavenMania
{
@ -373,6 +374,10 @@ namespace RhythmHeavenMania
new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false),
}),
new Minigame("mrUpbeat", "Mr. Upbeat \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", false, false, new List<GameAction>()
{
new GameAction("go", delegate { }, 4f, true),
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{
}),