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Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
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@ -17,6 +17,7 @@ using RhythmHeavenMania.Games.BuiltToScaleDS;
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using RhythmHeavenMania.Games.TapTrial;
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using RhythmHeavenMania.Games.CropStomp;
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using RhythmHeavenMania.Games.WizardsWaltz;
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using RhythmHeavenMania.Games.MrUpbeat;
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namespace RhythmHeavenMania
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{
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@ -373,6 +374,10 @@ namespace RhythmHeavenMania
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new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
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new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false),
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}),
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new Minigame("mrUpbeat", "Mr. Upbeat \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", false, false, new List<GameAction>()
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{
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new GameAction("go", delegate { }, 4f, true),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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}),
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