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facial expressions for just inputs
- kick barrels can now contain balls - added bomb item - adjusted colour map on bomb glow - removed indev label from game name
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@ -341,7 +341,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (bombGlowIntensity > 0)
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{
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highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity);
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mainCol += BombGlowTint * bombGlowIntensity * bombGlowRatio;
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mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
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}
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KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
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