facial expressions for just inputs

- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
This commit is contained in:
minenice55
2022-08-14 20:47:13 -04:00
parent e62914f63e
commit 05375aacb7
9 changed files with 161 additions and 78 deletions

View File

@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlNewKarateLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("karateman", "Karate Man [INDEV REWORK]", "70A8D8", false, false, new List<GameAction>()
return new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
{
new GameAction("bop", delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List<Param>()
{
@ -19,19 +19,32 @@ namespace HeavenStudio.Games.Loaders
},
inactiveFunction: delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity.toggle); }
),
new GameAction("hit", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e.type); }, 2, false,
new GameAction("hit", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e.type, e.type2); }, 2, false,
new List<Param>()
{
new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire")
new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire"),
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit")
}),
new GameAction("bulb", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e.type, e.colorA); }, 2, false,
new GameAction("bulb", delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e.type, e.colorA, e.type2); }, 2, false,
new List<Param>()
{
new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom")
new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom"),
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit")
}),
new GameAction("kick", delegate { KarateMan.instance.Kick(eventCaller.currentEntity.beat); }, 4f),
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
new GameAction("kick", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Kick(e.beat, e.toggle, e.type); }, 4f, false,
new List<Param>()
{
new Param("toggle", false, "Contains Ball", "Barrel contains a ball instead of a bomb?"),
new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "The facial expression to set Joe to on hit")
}
),
new GameAction("combo", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Combo(e.beat, e.type); }, 4f, false,
new List<Param>()
{
new Param("type", KarateMan.KarateManFaces.Happy, "Success Expression", "The facial expression to set Joe to on hit")
}
),
new GameAction("hitX", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false,
new List<Param>()
{
@ -86,10 +99,10 @@ namespace HeavenStudio.Games.Loaders
}),
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("pot", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Pot); }, 2, hidden: true),
new GameAction("rock", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Rock); }, 2, hidden: true),
new GameAction("ball", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Ball); }, 2, hidden: true),
new GameAction("tacobell", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.TacoBell); }, 2, hidden: true),
new GameAction("pot", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Pot); }, 2, hidden: true),
new GameAction("rock", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Rock); }, 2, hidden: true),
new GameAction("ball", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.Ball); }, 2, hidden: true),
new GameAction("tacobell", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, 0, (int) KarateMan.HitType.TacoBell); }, 2, hidden: true),
new GameAction("hit4", delegate { KarateMan.instance.DoWord(eventCaller.currentEntity.beat, (int) KarateMan.HitThree.HitFour); }, hidden: true),
new GameAction("bgfxon", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.Sunburst, e.beat, e.length); }, hidden: true),
new GameAction("bgfxoff", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.None, e.beat, e.length); }, hidden: true),
@ -148,6 +161,7 @@ namespace HeavenStudio.Games
Ball = 3,
CookingPot = 6,
Alien = 7,
Bomb = 8,
TacoBell = 999
}
@ -316,11 +330,11 @@ namespace HeavenStudio.Games
public GameObject RainEffectGO;
[Header("Unloaded Game Calls")]
public static Queue<Beatmap.Entity> ItemQueue = new Queue<Beatmap.Entity>();
//public static Queue<Beatmap.Entity> ItemQueue = new Queue<Beatmap.Entity>();
public static bool WantBop = true;
public static bool WantNori = true;
public static int WantNoriType = (int) NoriMode.None;
public static float WantBgChangeStart = 0f;
public static float WantBgChangeStart = Single.MinValue;
public static float WantBgChangeLength = 0f;
private void Awake()
@ -561,7 +575,7 @@ namespace HeavenStudio.Games
return word;
}
public void CreateItem(float beat, int type)
public void CreateItem(float beat, int type, int expression)
{
string outSound;
@ -573,46 +587,49 @@ namespace HeavenStudio.Games
switch (type)
{
case (int) HitType.Pot:
CreateItemInstance(beat, "Item00");
CreateItemInstance(beat, "Item00", expression);
break;
case (int) HitType.Lightbulb:
if (Starpelly.Mathp.GetDecimalFromFloat(beat + 0.5f) == 0f)
outSound = "karateman/offbeatLightbulbOut";
else
outSound = "karateman/lightbulbOut";
var mobj = CreateItemInstance(beat, "Item01", KarateManPot.ItemType.Bulb);
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb);
mobj.GetComponent<KarateManPot>().SetBulbColor(LightBulbColors[0]);
break;
case (int) HitType.Rock:
CreateItemInstance(beat, "Item02", KarateManPot.ItemType.Rock);
CreateItemInstance(beat, "Item02", expression, KarateManPot.ItemType.Rock);
break;
case (int) HitType.Ball:
CreateItemInstance(beat, "Item03", KarateManPot.ItemType.Ball);
CreateItemInstance(beat, "Item03", expression, KarateManPot.ItemType.Ball);
break;
case (int) HitType.CookingPot:
CreateItemInstance(beat, "Item06", KarateManPot.ItemType.Cooking);
CreateItemInstance(beat, "Item06", expression, KarateManPot.ItemType.Cooking);
break;
case (int) HitType.Alien:
CreateItemInstance(beat, "Item07", KarateManPot.ItemType.Alien);
CreateItemInstance(beat, "Item07", expression, KarateManPot.ItemType.Alien);
break;
case (int) HitType.Bomb:
CreateItemInstance(beat, "Item04", expression, KarateManPot.ItemType.Bomb);
break;
case (int) HitType.TacoBell:
CreateItemInstance(beat, "Item99", KarateManPot.ItemType.TacoBell);
CreateItemInstance(beat, "Item99", expression, KarateManPot.ItemType.TacoBell);
break;
default:
CreateItemInstance(beat, "Item00");
CreateItemInstance(beat, "Item00", expression);
break;
}
Jukebox.PlayOneShotGame(outSound, forcePlay: true);
}
public void CreateBulbSpecial(float beat, int type, Color c)
public void CreateBulbSpecial(float beat, int type, Color c, int expression)
{
string outSound;
if (Starpelly.Mathp.GetDecimalFromFloat(beat + 0.5f) == 0f)
outSound = "karateman/offbeatLightbulbOut";
else
outSound = "karateman/lightbulbOut";
var mobj = CreateItemInstance(beat, "Item01", KarateManPot.ItemType.Bulb);
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb);
if (type == (int) LightBulbType.Custom)
mobj.GetComponent<KarateManPot>().SetBulbColor(c);
@ -621,7 +638,7 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame(outSound, forcePlay: true);
}
public void Combo(float beat)
public void Combo(float beat, int expression)
{
Jukebox.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true);
@ -629,12 +646,12 @@ namespace HeavenStudio.Games
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", KarateManPot.ItemType.ComboPot1, comboId); }),
new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", KarateManPot.ItemType.ComboPot2, comboId); }),
new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", KarateManPot.ItemType.ComboPot3, comboId); }),
new BeatAction.Action(beat + 0.75f, delegate { CreateItemInstance(beat + 0.75f, "Item00", KarateManPot.ItemType.ComboPot4, comboId); }),
new BeatAction.Action(beat + 1f, delegate { CreateItemInstance(beat + 1f, "Item00", KarateManPot.ItemType.ComboPot5, comboId); }),
new BeatAction.Action(beat + 1.5f, delegate { CreateItemInstance(beat + 1.5f, "Item05", KarateManPot.ItemType.ComboBarrel, comboId); }),
new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", 0, KarateManPot.ItemType.ComboPot1, comboId); }),
new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", 0, KarateManPot.ItemType.ComboPot2, comboId); }),
new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", 0, KarateManPot.ItemType.ComboPot3, comboId); }),
new BeatAction.Action(beat + 0.75f, delegate { CreateItemInstance(beat + 0.75f, "Item00", 0, KarateManPot.ItemType.ComboPot4, comboId); }),
new BeatAction.Action(beat + 1f, delegate { CreateItemInstance(beat + 1f, "Item00", 0, KarateManPot.ItemType.ComboPot5, comboId); }),
new BeatAction.Action(beat + 1.5f, delegate { CreateItemInstance(beat + 1.5f, "Item05", expression, KarateManPot.ItemType.ComboBarrel, comboId); }),
});
MultiSound.Play(new MultiSound.Sound[]
@ -648,11 +665,11 @@ namespace HeavenStudio.Games
}, forcePlay: true);
}
public void Kick(float beat)
public void Kick(float beat, bool ball, int expression)
{
Jukebox.PlayOneShotGame("karateman/barrelOutKicks", forcePlay: true);
CreateItemInstance(beat, "Item05", KarateManPot.ItemType.KickBarrel);
CreateItemInstance(beat, "Item05", expression, KarateManPot.ItemType.KickBarrel, content: ball);
MultiSound.Play(new MultiSound.Sound[]
{
@ -663,7 +680,7 @@ namespace HeavenStudio.Games
}, forcePlay: true);
}
public GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1)
public GameObject CreateItemInstance(float beat, string awakeAnim, int successExpression, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1, bool content = false)
{
GameObject mobj = GameObject.Instantiate(Item, ItemHolder);
KarateManPot mobjDat = mobj.GetComponent<KarateManPot>();
@ -671,6 +688,8 @@ namespace HeavenStudio.Games
mobjDat.startBeat = beat;
mobjDat.awakeAnim = awakeAnim;
mobjDat.comboId = comboId;
mobjDat.OnHitExpression = successExpression;
mobjDat.KickBarrelContent = content;
mobj.SetActive(true);