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spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RapMen.meta b/Assets/Scripts/Games/RapMen.meta new file mode 100644 index 000000000..d204107af --- /dev/null +++ b/Assets/Scripts/Games/RapMen.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 111f322c771e15041824b07bbcd8a425 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RapMen/RapMen.cs b/Assets/Scripts/Games/RapMen/RapMen.cs new file mode 100644 index 000000000..d4ad1404f --- /dev/null +++ b/Assets/Scripts/Games/RapMen/RapMen.cs @@ -0,0 +1,52 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + /// Minigame loaders handle the setup of your minigame. + /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load + + /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: + /// `Platformcode` is a three-leter platform code with the minigame's origin + /// `Name` is a short internal name + /// `Loader` is the string "Loader" + + /// Platform codes are as follows: + /// Agb: Gameboy Advance ("Advance Gameboy") + /// Ntr: Nintendo DS ("Nitro") + /// Rvl: Nintendo Wii ("Revolution") + /// Ctr: Nintendo 3DS ("Centrair") + /// Mob: Mobile + /// Pco: PC / Other + + /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information + /// For help, feel free to reach out to us on our discord, in the #development channel. + public static class AgbRapMenLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("rapMen", "Rap Men", "ffffff", false, false, new List() + { + } + ); + } + } +} + +namespace HeavenStudio.Games +{ + /// This class handles the minigame logic. + /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. + public class RapMen : Minigame + { + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/RapMen/RapMen.cs.meta b/Assets/Scripts/Games/RapMen/RapMen.cs.meta new file mode 100644 index 000000000..bd8b2343e --- /dev/null +++ b/Assets/Scripts/Games/RapMen/RapMen.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 098eada39e8fca7429fe40e5edfa9e7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 3c1b89057..3024e9025 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -402,7 +402,6 @@ namespace HeavenStudio { Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); } - game = NtrPingpongLoader.AddGame(eventCaller); if (game != null) { diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 7aec8d377..a1cbca8dd 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,85 +17,5 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/Tunnel/Tunnel.cs - - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs - - 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