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Glee Club REAL! (#346)
* Got some basics down * Started on the event stuff * Stop wail added * Baton cue added * quick anim fixes * Started on hearts and miss faces * Did anim stuff * anim fixes * Together Now! * Glee Club - Together Now & Anim Fixes * Forcesing added * Street Spirit (Fade Out) * Pitching Slider for conductor voice * Small tweaks to glee club * Repeating tickbox added to glee club sing event * Toggle chorus kid presence added --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
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100
Assets/Scripts/Games/GleeClub/ChorusKid.cs
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100
Assets/Scripts/Games/GleeClub/ChorusKid.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_GleeClub
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{
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public class ChorusKid : MonoBehaviour
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{
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[SerializeField] Animator anim;
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[SerializeField] SpriteRenderer sr;
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[SerializeField] bool player;
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Sound currentSound;
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public float currentPitch = 1f;
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public float gameSwitchFadeOutTime = 0f;
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public bool singing;
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bool disappeared = false;
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private GleeClub game;
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void Awake()
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{
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game = GleeClub.instance;
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}
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void OnDestroy()
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{
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Jukebox.KillLoop(currentSound, gameSwitchFadeOutTime);
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}
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public void TogglePresence(bool disappear)
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{
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if (disappear)
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{
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sr.color = new Color(1, 1, 1, 0);
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StopSinging(false, false);
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anim.Play("Idle", 0, 0);
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disappeared = disappear;
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}
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else
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{
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disappeared = disappear;
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sr.color = new Color(1, 1, 1, 1);
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if (player && !PlayerInput.Pressing() && !GameManager.instance.autoplay)
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{
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StartSinging();
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game.leftChorusKid.MissPose();
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game.middleChorusKid.MissPose();
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}
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}
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}
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public void MissPose()
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{
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if (!singing && anim.GetCurrentAnimatorStateInfo(0).IsName("Idle") && !anim.IsPlayingAnimationName("MissIdle")) anim.Play("MissIdle", 0, 0);
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}
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public void StartCrouch()
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{
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if (singing || disappeared) return;
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anim.Play("CrouchStart", 0, 0);
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}
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public void StartYell()
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{
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if (singing || disappeared) return;
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singing = true;
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anim.SetBool("Mega", true);
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anim.Play("OpenMouth", 0, 0);
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Jukebox.KillLoop(currentSound, 0f);
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Jukebox.PlayOneShotGame("gleeClub/LoudWailStart");
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currentSound = Jukebox.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
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}
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public void StartSinging(bool forced = false)
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{
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if ((singing && !forced) || disappeared) return;
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singing = true;
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anim.SetBool("Mega", false);
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anim.Play("OpenMouth", 0, 0);
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Jukebox.KillLoop(currentSound, 0f);
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currentSound = Jukebox.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
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}
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public void StopSinging(bool mega = false, bool playSound = true)
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{
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if (!singing || disappeared) return;
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singing = false;
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anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
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Jukebox.KillLoop(currentSound, 0f);
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if (playSound) Jukebox.PlayOneShotGame("gleeClub/StopWail");
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}
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}
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}
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