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Mr Upbeat Animation Setup
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8
Assets/Scripts/Games/MrUpbeat.meta
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Assets/Scripts/Games/MrUpbeat.meta
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fileFormatVersion: 2
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guid: f22d820fe1dee4e469a337fa3e97fe7b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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29
Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using Starpelly;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.MrUpbeat
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{
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public class MrUpbeat : Minigame
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{
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[Header("References")]
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public GameObject metronome;
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public Animator animator;
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public Animator blipAnimator;
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public GameObject[] shadows;
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public static MrUpbeat instance;
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private void Awake()
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{
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instance = this;
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}
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}
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}
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Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta
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Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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