Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr

I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
This commit is contained in:
Slaith
2022-03-27 11:13:13 -07:00
parent d72aa964b2
commit 030837d3c9
6 changed files with 23 additions and 24 deletions

View File

@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
private int missTimes = 0;
private void Awake()
public void Init()
{
anim = GetComponent<Animator>();
spriteComp = Sprite.GetComponent<SpriteRenderer>();
@ -66,10 +66,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
BulbLightSprite.transform.eulerAngles = Sprite.transform.eulerAngles;
if (type == 2)
hitLength = 14f;
else
hitLength = 14f;
hitLength = 14f;
if (type == 6)
CookingPotLid.SetActive(true);