Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr

I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
This commit is contained in:
Slaith
2022-03-27 11:13:13 -07:00
parent d72aa964b2
commit 030837d3c9
6 changed files with 23 additions and 24 deletions

View File

@ -256,6 +256,7 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame(outSnd);
}
p.Init();
}
List<Beatmap.Entity> cuedVoices = new List<Beatmap.Entity>(); // "Hit" voices cued in advance are stored here so they aren't called multiple times in Update().