Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr

I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
This commit is contained in:
Slaith
2022-03-27 11:13:13 -07:00
parent d72aa964b2
commit 030837d3c9
6 changed files with 23 additions and 24 deletions

View File

@ -32,6 +32,14 @@ namespace HeavenStudio.Games
instance = this;
InitLions();
}
public override void OnGameSwitch(float beat)
{
Beatmap.Entity changeLion = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "clappyTrio/change lion count" && c.beat <= beat);
if(changeLion != null)
{
EventCaller.instance.CallEvent(changeLion, true);
}
}
private void InitLions()
{