Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr

I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
This commit is contained in:
Slaith
2022-03-27 11:13:13 -07:00
parent d72aa964b2
commit 030837d3c9
6 changed files with 23 additions and 24 deletions

View File

@ -345,8 +345,6 @@ namespace HeavenStudio
SetGame(game);
yield return new WaitForEndOfFrame(); //this is needed so that the minigame can have Start() called before OnGameSwitch()
Minigame miniGame = currentGameO.GetComponent<Minigame>();
if (miniGame != null)
miniGame.OnGameSwitch(beat);
@ -356,7 +354,7 @@ namespace HeavenStudio
this.GetComponent<SpriteRenderer>().enabled = false;
}
private void SetGame(string game, bool onGameSwitch = true)
private void SetGame(string game)
{
Destroy(currentGameO);
@ -385,11 +383,6 @@ namespace HeavenStudio
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.name = game;
}
/*if (onGameSwitch)
{
if (GetGame(currentGame).GetComponent<Minigame>() != null)
GetGame(game).GetComponent<Minigame>().OnGameSwitch();
}*/
SetCurrentGame(game);