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https://github.com/RHeavenStudio/HeavenStudio.git
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Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
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@ -144,7 +144,7 @@ namespace HeavenStudio.Games
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public void CatchSuccess(PlayerActionEvent caller, float state)
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{
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Jukebox.PlayOneShotGame("coinToss/catch");
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if(this.audienceReacting) Jukebox.PlayOneShotGame("coinToss/applause");
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if(this.audienceReacting) Jukebox.PlayOneShot("applause");
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handAnimator.Play("Catch_success", 0, 0);
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isThrowing = false;
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@ -152,8 +152,8 @@ namespace HeavenStudio.Games
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public void CatchMiss(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame("coinToss/miss");
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if(this.audienceReacting) Jukebox.PlayOneShotGame("coinToss/disappointed");
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Jukebox.PlayOneShot("miss");
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if(this.audienceReacting) Jukebox.PlayOneShot("audience/disappointed");
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handAnimator.Play("Pickup", 0, 0);
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isThrowing = false;
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