Coin Toss sounds now come from global SFX

...and more progress to marching orders lmao
This commit is contained in:
KrispyDotlessI
2022-09-03 14:09:23 +08:00
parent 74692a6d80
commit 02319fa392
16 changed files with 5522 additions and 94 deletions

View File

@ -144,7 +144,7 @@ namespace HeavenStudio.Games
public void CatchSuccess(PlayerActionEvent caller, float state)
{
Jukebox.PlayOneShotGame("coinToss/catch");
if(this.audienceReacting) Jukebox.PlayOneShotGame("coinToss/applause");
if(this.audienceReacting) Jukebox.PlayOneShot("applause");
handAnimator.Play("Catch_success", 0, 0);
isThrowing = false;
@ -152,8 +152,8 @@ namespace HeavenStudio.Games
public void CatchMiss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("coinToss/miss");
if(this.audienceReacting) Jukebox.PlayOneShotGame("coinToss/disappointed");
Jukebox.PlayOneShot("miss");
if(this.audienceReacting) Jukebox.PlayOneShot("audience/disappointed");
handAnimator.Play("Pickup", 0, 0);
isThrowing = false;