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https://github.com/RHeavenStudio/HeavenStudio.git
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Some tap trial setup
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8
Assets/Scripts/Games/TapTrial.meta
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Assets/Scripts/Games/TapTrial.meta
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10
Assets/Scripts/Games/TapTrial/TapTrial.cs
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Assets/Scripts/Games/TapTrial/TapTrial.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.TapTrial
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{
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public class TapTrial : Minigame
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{
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}
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}
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Assets/Scripts/Games/TapTrial/TapTrial.cs.meta
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Assets/Scripts/Games/TapTrial/TapTrial.cs.meta
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@ -13,6 +13,7 @@ using RhythmHeavenMania.Games.DJSchool;
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using RhythmHeavenMania.Games.RhythmTweezers;
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using RhythmHeavenMania.Games.RhythmRally;
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using RhythmHeavenMania.Games.BuiltToScaleDS;
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using RhythmHeavenMania.Games.TapTrial;
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namespace RhythmHeavenMania
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{
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@ -240,10 +241,10 @@ namespace RhythmHeavenMania
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{
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new GameAction("spawn blocks", delegate { }, 1f, true)
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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new Minigame("tapTrial", "Tap Trial", "B888F8", false, false, new List<GameAction>()
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{
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}),
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new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List<GameAction>()
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