Some tap trial setup

This commit is contained in:
Braedon
2022-02-19 13:51:46 -05:00
parent fc31354e14
commit 00ba7dd3b7
147 changed files with 2439 additions and 2 deletions

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@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.TapTrial
{
public class TapTrial : Minigame
{
}
}

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@ -13,6 +13,7 @@ using RhythmHeavenMania.Games.DJSchool;
using RhythmHeavenMania.Games.RhythmTweezers;
using RhythmHeavenMania.Games.RhythmRally;
using RhythmHeavenMania.Games.BuiltToScaleDS;
using RhythmHeavenMania.Games.TapTrial;
namespace RhythmHeavenMania
{
@ -240,10 +241,10 @@ namespace RhythmHeavenMania
{
new GameAction("spawn blocks", delegate { }, 1f, true)
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
new Minigame("tapTrial", "Tap Trial", "B888F8", false, false, new List<GameAction>()
{
}),
new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{
}),
new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List<GameAction>()