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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:27:40 +02:00
radial bg type
- fix joe surprise face persisting
This commit is contained in:
@ -279,6 +279,8 @@ namespace HeavenStudio.Games
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SpriteRenderer bgGradientRenderer;
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public GameObject BGBlood;
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SpriteRenderer bgBloodRenderer;
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public GameObject BGRadial;
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SpriteRenderer bgRadialRenderer;
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[Header("Shadows")]
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int currentShadowType = (int) ShadowType.Tinted;
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@ -314,6 +316,7 @@ namespace HeavenStudio.Games
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bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
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bgBloodRenderer = BGBlood.GetComponent<SpriteRenderer>();
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bgRadialRenderer = BGRadial.GetComponent<SpriteRenderer>();
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SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
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UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
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@ -727,14 +730,22 @@ namespace HeavenStudio.Games
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case (int) BackgroundTextureType.Blood:
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BGBlood.SetActive(true);
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BGGradient.SetActive(false);
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BGRadial.SetActive(false);
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break;
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case (int) BackgroundTextureType.Gradient:
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BGGradient.SetActive(true);
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BGBlood.SetActive(false);
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BGRadial.SetActive(false);
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break;
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case (int) BackgroundTextureType.Radial:
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BGRadial.SetActive(true);
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BGBlood.SetActive(false);
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BGGradient.SetActive(false);
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break;
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default:
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BGGradient.SetActive(false);
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BGBlood.SetActive(false);
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BGRadial.SetActive(false);
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break;
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}
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UpdateFilterColour(bgColour, filterColour);
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@ -757,6 +768,7 @@ namespace HeavenStudio.Games
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bgGradientRenderer.color = col;
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bgBloodRenderer.color = col;
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bgRadialRenderer.color = col;
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}
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public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f);
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